ludic/selfhost/str.ludic
Orkuncakilkaya 1b9789630a Phase 7h: string slicing s[a..b] (retire substr)
`s[a..b]` is a fresh substring of the bytes [a, b) — the modern, end-based form
of the C-style `substr(s, start, count)`:

  substr(src, start, i - start)   -> src[start..i]
  substr(t, 2, len(t) - 2)        -> t[2..len(t)]
  substr(src, i, 2)               -> src[i..i + 2]

Mechanics: a new E_SLICE postfix (`base[lo..hi]`, distinct from `base[i]`
indexing) lowers to a @fn_str_slice prelude (malloc + copy + terminate), emitted
once into any program that slices. Two reseeds: add the syntax + prelude, then
migrate the 22 substr calls and delete substr. The migrator recognises the
common `count == end - start` shape and emits the clean `s[start..end]` rather
than `s[start..start + (end - start)]`.

examples/strings.ludic gains slicing (now prints 1..9). Reseeded (22673 lines);
C-free fixpoint holds; goldens identical; 18/18; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:35:24 +03:00

33 lines
1.1 KiB
Text

# str.ludic — the string handling a compiler lives on: comparison, copying,
# slicing out substrings, and integer<->text. All over raw NUL-terminated
# byte buffers reached with peek8/poke8.
# a fresh NUL-terminated copy of src[start .. start+n]
fn char_is_digit(c: int) -> bool { return c >= 48 and c <= 57 }
fn char_is_alpha(c: int) -> bool {
if c >= 65 and c <= 90 { return true }
if c >= 97 and c <= 122 { return true }
return c == 95
}
fn char_is_alnum(c: int) -> bool { return char_is_alpha(c) or char_is_digit(c) }
# integer -> fresh decimal string
fn itoa(v: int) -> ptr {
if v == 0 { let z = mem_alloc(2); poke8(z, 0, 48); poke8(z, 1, 0); return z }
var neg = false
var x = v
if x < 0 { neg = true; x = 0 - x }
let tmp = mem_alloc(16)
var n = 0
while x > 0 { poke8(tmp, n, 48 + x % 10); x = x / 10; n = n + 1 }
var total = n
if neg { total = total + 1 }
let out = mem_alloc(total + 1)
var k = 0
if neg { poke8(out, 0, 45); k = 1 }
var i = 0
while i < n { poke8(out, k + i, peek8(tmp, n - 1 - i)); i = i + 1 }
poke8(out, total, 0)
return out
}