gl_win.ll creates a hidden-window WGL 4.1 core context and carries gl.ll's float/memory helpers, with ldexp and QueryPerformanceCounter in place of the libSystem calls. glgen now also writes gl_thunks_win.ll: the same 478 thunks, calling through pointers that @lgl_win_load fills from wglGetProcAddress (and opengl32.dll for GL 1.1). ludicc links the pair against opengl32/gdi32/user32 on a Windows target. Verified: gl_api.ludic and gl_thunks.ll regenerate byte-identically, ludic-dev test 135/135, selfhost-test 32/32, and headless gl_triangle on an RTX 3070 Ti matches the macOS frame to within one level per channel. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| README.md | ||
| windows-target.md | ||
Changesets
A changeset is one small Markdown file describing a single user-facing change,
dropped in this directory. ludic-dev release consumes every changeset here into a new
CHANGELOG.md section, bumps VERSION, and deletes the consumed files.
Format
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
bump:—major,minor, orpatch(SemVer). The release version is bumped by the highest level among the pending changesets (unlessludic-dev release <level>overrides it).type:— the Conventional Commit type (feat,fix,perf,docs, …). It decides which group the change lands in:feat→ Features,fix→ Fixes,perf→ Performance, and so on, in that order. A type with no known heading gets one named after itself.
Writing the body
The body is markdown and reaches the changelog as markdown: it becomes one list item, with continuation lines indented to stay inside it. Nested bullets, blank lines between paragraphs and inline code all survive.
bump: minor
type: feat
**Tiled map support** — load and draw Tiled maps.
- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
- **Collision** — the `collision` layer projects onto the engine tilemap.
Lead with the thing that changed, not with the mechanism. A reader scanning the release should be able to stop after your first clause.
Adding one
Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any
filename works except this README.md, which the release step always skips.
Preview how the next release will read before cutting it — this writes nothing:
ludic-dev release --dry-run