- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`) - ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk" for every build stat); Stats.base uses stats_field_name - ludic.shooter: compare aim modes and fire patterns with AimMode.* and WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y - ludic.npcai: DecisionMade / brain_set_state use AiState.* - examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and BACKDROP named; strings.ludic header says what it prints - whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only), `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every ```ludic fence reformatted with the fixed formatter (whitespace only) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
43 lines
1.4 KiB
Text
43 lines
1.4 KiB
Text
# testing.ludic — the built-in testing framework: `test "name" { … }` blocks with
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# expect / expect_eq / expect_near assertions, discovered and run automatically by
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# a synthetic runner that prints per-test pass/fail, a summary, and exits non-zero
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# on any failure. This spec passes, so it prints one `ok - name` per test and:
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# == 6 passed, 0 failed ==
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# It is a runnable spec (no `entry`), driven by the runner the compiler generates.
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program TestingSpec {
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function add(a: int, b: int) -> int { return a + b }
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function mul(a: int, b: int) -> int { return a * b }
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test "expect on a boolean" {
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expect(add(1, 1) == 2)
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expect(mul(3, 4) == 12)
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}
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test "expect_eq compares ints" {
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expect_eq(add(2, 3), 5)
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expect_eq(mul(6, 7), 42)
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}
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test "expect_near tolerates a delta" {
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expect_near(100, 103, 5) # |100 - 103| = 3 <= 5
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expect_near(add(10, 10), 19, 1) # 20 within 1 of 19
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}
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test "fixed-point stays close" {
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let half = fixed(1) / 2 # 0.5 in Q16.16 = 32768
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expect_near(half, 32768, 0) # exact here, but tolerance is the point
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let third = fixed(1) / 3 # ~0.3333
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expect_near(third, 21845, 2) # 65536/3 = 21845.33 -> 21845
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}
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test "loops and locals work in a test" {
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var sum = 0
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for i in 0 .. 5 { sum += i } # 0+1+2+3+4 = 10
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expect_eq(sum, 10)
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}
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test "strings compare" {
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let s = "ab" + "c"
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expect(s == "abc")
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}
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}
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