native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o, ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to Contents/Frameworks, where ludic bundle copies and signs each library and drops the build machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md. Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| game | ||
| stdlib | ||
| emit_addr.ludic | ||
| emit_call.ludic | ||
| emit_core.ludic | ||
| emit_decl.ludic | ||
| emit_deps.ludic | ||
| emit_expr.ludic | ||
| emit_float.ludic | ||
| emit_fnval.ludic | ||
| emit_head.ludic | ||
| emit_intrin.ludic | ||
| emit_intrin2.ludic | ||
| emit_mem.ludic | ||
| emit_new.ludic | ||
| emit_stmt.ludic | ||
| emit_vis.ludic | ||