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Finish issue #9 by adding the two remaining acceptance items on top of the calendar/clock core, still pure-integer and deterministic: DateTime.format(dt, pattern) -> string render an instant via a token pattern (YYYY/YY/MM/DD/HH/mm/ss; other chars pass through) DateTime.parse(text, pattern) -> int read an instant back; -1 on a non-digit where one is expected Clock.now/set/advance/reset a game-controlled simulated clock (the @L_clock global) that never touches the wall clock, so gameplay reading Clock.now() is replay-safe format/parse take a string-LITERAL pattern and are expanded at compile time (field offsets are then constant), folding @fn_str_concat over literal runs and two small runtime helpers: @fn_dt_pad0 (zero-padded field) and @fn_dt_rd (fixed-width digit reader that stops at the terminator and flags malformed input). Clock is a universal i32 global declared in emit_head, so it works in entry and game programs alike. Adds examples/offline_rewards.ludic — the issue's worked "you were away N hours" example, driven from its own entry and asserted in the regression suite — plus selfhost/tests/datetime2.ludic (format/parse round-trip, parse failure, clock), docs (Clock section + 4 pages, DateTime.format/parse pages), inventory and LSP hover. Reseeded; C-free fixpoint holds; all suites green (27 self-host / 46 regression / 29 tools); check.py (366 symbols), check-impl.py (218 ns-methods) and validate.py OK. With this, #9's scope is fully delivered: DateTime/Date/Duration + core ops, format/parse, a deterministic simulated clock, docs + offline-rewards example, and tests. (v1 stays UTC-only, no leap seconds, i32 epoch valid through 2038.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
1.4 KiB
Text
29 lines
1.4 KiB
Text
# offline_rewards.ludic — issue #9's worked example: an idle/farming game grants
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# "you were away for N hours" rewards on load, using the Time/Date/Duration and
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# the deterministic Clock. Everything is integer seconds, so the result replays
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# identically — no wall clock, no floating point.
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#
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# bin/ludic examples/offline_rewards.ludic # prints 13 / 650 / 2026-08-30 / 0
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program OfflineRewards {
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entry {
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# A save records when the player last quit. It is hardcoded here so the demo
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# is deterministic; a real game writes Time.now() (or Clock.now()) at save.
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let last_seen = DateTime.from(2026, 8, 29, 18, 30, 0)
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# On load, set the game clock to "now". We drive it explicitly (rather than
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# Time.now) so gameplay stays replay-safe and this sample is reproducible.
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Clock.set(DateTime.from(2026, 8, 30, 7, 45, 0))
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let away = Clock.now() - last_seen # a Duration in seconds (47700)
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let hours = Duration.as_hours(away) # whole hours away
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# Reward: 50 coins per full hour, capped at a day's worth.
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let capped = Math.min(hours, 24)
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let coins = capped * 50
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print(hours) # 13
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print(coins) # 650
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print(DateTime.format(Clock.now(), "YYYY-MM-DD")) # 2026-08-30 (the day they returned)
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print(DateTime.weekday(Clock.now())) # 0 = Sunday
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}
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}
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