ludic/packages/ludic.ui/units.ludic

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# units.ludic - lengths in px (the renderer's scale), em (the font size here), rem (the root's),
# vw and vh (the screen's), and custom properties: --name set on an element, read by var(--name)
# in it and everything inside it
function el_unit(ui_st: UiState, s: string) -> float {
let f = el_num(s)
let n = len(s)
if n > 3 and sat(s, n - 3, "rem") { return f * el_px(ui_st, 16.0) }
if n > 2 and sat(s, n - 2, "em") {
if ui_st.el_cur == null { return f * el_px(ui_st, 16.0) }
if ui_st.el_key == "size" and ui_st.el_cur.parent != null { return f * cs_fs(ui_st, ui_st.el_cur.parent) }
return f * cs_fs(ui_st, ui_st.el_cur)
}
if n > 2 and sat(s, n - 2, "vw") { return f * ui_st.ly_vp_w / 100.0 }
if n > 2 and sat(s, n - 2, "vh") { return f * ui_st.ly_vp_h / 100.0 }
return el_px(ui_st, f)
}
# the font size an element has so far in its cascade (its own, else its parent's)
function cs_fs(ui_st: UiState, n: UiNode) -> float {
if n.size > 0.0 { return n.size }
if n.parent != null { return cs_fs(ui_st, n.parent) * zm_own(n) }
return ui_px(ui_st, 16.0) * zm_own(n)
}
function cs_var_set(n: UiNode, name: string, value: string) -> void {
if n.var_names == null {
n.var_names = new []string
n.var_vals = new []string
}
for i in 0 .. len(n.var_names) {
if n.var_names[i] == name {
n.var_vals[i] = value
return
}
}
push(n.var_names, name)
push(n.var_vals, value)
}
function cs_var(n: UiNode, name: string) -> string {
var at = n
while at != null {
if at.var_names != null {
for i in 0 .. len(at.var_names) {
if at.var_names[i] == name { return at.var_vals[i] }
}
}
at = at.parent
}
return null
}
# a value with var(--name) or var(--name, fallback) in it, with each replaced by what it names
function cs_vars_in(ui_st: mut UiState, n: UiNode, v: Val) -> Val {
if Value.kind(v) != 4 { return v }
let s = Value.as_str(v)
var at = 0
var out = ""
var found = false
var i = 0
while i + 4 <= len(s) {
if sat(s, i, "var(") {
found = true
var j = i + 4
var depth = 1
while j < len(s) and depth > 0 {
if s[j] == 40 { depth += 1 }
if s[j] == 41 { depth -= 1 }
j += 1
}
out = out + s[at..i] + cs_var_ref(ui_st, n, s[i + 4..j - 1])
at = j
i = j
} else { i += 1 }
}
if not found { return v }
return Value.str(tpl_words(out + s[at..len(s)]))
}
function cs_var_ref(ui_st: mut UiState, n: UiNode, inner: string) -> string {
let parts = mm_split(ui_st, inner, 44)
let v = cs_var(n, tpl_words(parts[0]))
if v != null { return v }
if len(parts) > 1 { return tpl_words(inner[len(parts[0]) + 1..len(inner)]) }
ui_err(ui_st, `var({tpl_words(parts[0])}): no element here or above sets it`)
return ""
}