ludic/selfhost/emit_time.ludic
Orkuncakilkaya a38195128f feat(stdlib): namespaced standard library (issue #2)
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2):
156 namespace methods across Math, Text, List, Ease, Collide, World, Net,
Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time.
All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds).

Compiler (selfhost/):
- Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude —
  bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus
  hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/
  move_toward/smoothstep/lerp/remap/sign/floor/ceil/round.
- Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace,
  and the libc-backed queries.
- List.* (complete): insert/remove_at/remove/sort plus the earlier ops.
- Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/
  circles/rect_circle).
- Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte-
  identical IR) and Mem.* (bytes/words/copy/fill/peek/poke).
- Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new
  runtime primitives; sprite/sprite_scaled aliases), Color.* functions,
  Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new
  game-loop frame counter).
- Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed.

Docs & tooling:
- 129 new per-symbol doc pages; gen.py made data-driven (namespaces
  discovered from the docs, no hardcoded list); new check-impl.py enforces
  that every implemented namespace method / keyword / type / phase has a
  doc page, wired into `x test-tools`. Document the previously-undocumented
  keywords (break/continue/where/entry/new/public + and/or/not tokens).
- LSP: namespaced signature help (ns_method_sig) covering every namespace.

Tests: 12 new self-host/regression tests + a golden render for the drawing
primitives. All suites green (selfhost 21, regression 45, tools 29).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 00:26:19 +03:00

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# emit_time.ludic — the Time.* namespace. frame/elapsed/delta are deterministic
# (driven by @L_frame, the per-frame counter the game loop increments); now() is
# the wall clock and is explicitly non-deterministic. The frame clock ticks at a
# fixed 60 per second, so delta is the constant 1/60 s = 1092 in Q16.16.
fn is_time_ns(meth: ptr) -> bool {
if (meth == "frame") or (meth == "delta") or (meth == "elapsed") or (meth == "now") { return true }
return false
}
fn emit_time_ns(meth: ptr, e: Node) -> Val {
if (meth == "frame") { # completed frames since start
return val(emit_bind("load i32, ptr @L_frame"), "int")
}
if (meth == "delta") { # seconds per frame, 1/60 (fixed)
return val("1092", "fixed")
}
if (meth == "elapsed") { # seconds since start = frame / 60 (fixed)
let f = emit_bind("load i32, ptr @L_frame")
return val(emit_bind(`mul i32 {f}, 1092`), "fixed")
}
# now: wall-clock seconds since the epoch — NON-DETERMINISTIC, for seeding /
# telemetry only, never the lockstep simulation.
let t = emit_bind("call i64 @time(ptr null)")
return val(emit_bind(`trunc i64 {t} to i32`), "int")
}