The package overview, its commands, scripts and hooks, dependencies against the lock with fetch/update/verify/vendor/add/remove, the app preview and the asset roots. The bar over package.ludic now only prompts when something needs doing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| gradle/wrapper | ||
| src | ||
| build.gradle.kts | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| README.md | ||
| settings.gradle.kts | ||
Ludic for JetBrains IDEs
Works in IntelliJ IDEA (Community and Ultimate), CLion, GoLand, PyCharm, Rider,
WebStorm — anything on the IntelliJ Platform 2024.2 through 2026.2
(since-build 242, until-build 262.*).
until-build 262 is deliberately ahead of the newest released platform — 2025.3
is build 253, and no 262 IDE exists yet. That headroom is the point: an
until-build pinned to today's IDE gets the plugin auto-disabled the moment a
user upgrades.
Two things are machine-checked rather than assumed, because a plugin that packages cleanly can still fail to load:
./gradlew verifyPluginruns JetBrains' own Plugin Verifier over the built artifact against 2025.3 and reports Compatible, with no deprecated or scheduled-for-removal API usages../gradlew runIdeboots a real IDEA 2025.3 with the plugin installed. The sandbox log line to look for isLoaded custom plugins: LSP4IJ (0.20.1), Ludic (1.6.0)in.intellijPlatform/sandbox/Ludic/IC-2025.3/log/idea.log.
If the plugin does not appear in Settings -> Plugins after installing, the
cause is almost always that the IDE's build number is outside
since-build..until-build. IntelliJ installs the declared dependency (LSP4IJ)
from Marketplace first and only then rejects the incompatible plugin, so the
symptom is "LSP4IJ got installed, mine did not". Check Help -> About for the
build number and widen pluginUntilBuild in gradle.properties to match.
Building
Gradle must run on JDK 17–21. A newer JDK fails with a bare version number as the error message, which is not obvious the first time you see it:
export JAVA_HOME=$(/usr/libexec/java_home -v 21) # macOS
cd tools/editors/jetbrains
./gradlew buildPlugin # -> build/distributions/Ludic-1.6.0.zip
./gradlew runIde # try it in a sandbox IDE
The first build downloads an IntelliJ IDEA Community distribution (over 1 GB), so expect it to take a while; later builds take seconds. Once the cache is warm,
LUDIC_TEST_JETBRAINS=1 bin/ludic-dev test-tools
includes the plugin build in the toolchain's own test run.
Install the zip with Settings -> Plugins -> ⚙ -> Install Plugin from Disk. LSP4IJ is a required dependency; the IDE offers to install it for you.
What you get
- Editing: highlighting (Settings | Editor | Color Scheme | Ludic), brace and
quote pairing, folding,
#comments, smart indent on Enter and on typing a closer, Code Style page (2 spaces by default), live templates (prog,handler,on,test,fn,forq, ...),package.ludicdirectives. - Language server (
ludic-lspvia LSP4IJ): completion, diagnostics (including the compiler's own on save), hover, parameter info, go to definition, find/highlight usages, rename, formatting, inlay hints, semantic colours, Structure view, breadcrumbs, Go to Symbol. - Run / test: a Ludic run configuration (
ludic run,build,testor any otherludiccommand); green gutter buttons onprogramand on everytest "name"(which runs just that test vialudic test --test NAME); results in the test tree with navigation;file.ludic:linelinks in every console. Per-test results need a toolchain withludic test --verbose(0.17+); an older one still gives per-file results. - Project: File | New | Project | Ludic (runs
ludic new), File | New | Ludic File (program, module, test), Tools | Ludic (run, build, test, fmt, get, pack, bundle, clean, doctor). - Ludic tool window (right side, like Gradle's): the package's overview; its
commands, scripts and hooks, run by double-click; its dependencies against
package.lock.ludic(locked version, fetched or not, indirect ones) with Fetch, Update, Verify, Vendor, Add and Remove; the app preview; the asset roots. The bar overpackage.ludiconly appears when something needs doing (fetch, or no toolchain found).
There is no debugger: ludicc does not emit debug info yet.
Settings
Settings -> Languages & Frameworks -> Ludic — the paths to ludic,
ludic-lsp and ludicc. Each blank one is looked up in bin/ under the
project root, then on PATH, then in ~/.ludic/bin. Changing a path restarts
the language server.
Testing
./gradlew test # ~70 headless platform tests, ~25 s
./gradlew verifyPlugin -PlocalIde="/Applications/IntelliJ IDEA.app" # also verify against an installed IDE
./gradlew runLocalIde -PlocalIde="/Applications/IntelliJ IDEA.app" -PopenProject=/path/to/game