ludic/.forgejo/workflows/ci.yml
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feat(tooling): port the docgen site generator to Ludic (no Python) (#41)
Follow-up to #31: the doc/lint/grammar checks moved to Ludic there; this ports
the remaining docgen piece (gen.py / check.py / palette.py) so nothing in the
documentation pipeline is Python any more.

Three new `x` subcommands, all in Ludic and compiled by Ludic:

  - x docs-gen [--out DIR]  the static-site generator: parses docs/language/**
    front-matter + bodies (fences, Parameters:), builds the section/symbol
    model, reads the asset templates, and emits every page + ns/color/api pages
    + the landing page + ludic-highlight.js + symbols.json + .nojekyll.
  - x docs-check [DIR]      the coverage / integrity guard (required files, a
    page per inventory.json symbol, duplicate-token and one-dir-per-namespace
    guards, highlighter link targets).
  - x docs-palette          the named-colour source of truth: the palette table
    moved into tools/x/docgen.ludic, emitting emit_color.ludic (pointer, not
    ptr) + palette.json.

Verified against the Python oracle: `x docs-gen` reproduces all 466 output files
BYTE-FOR-BYTE (a Ludic json.dumps/html.escape/front-matter port — ordered dicts,
indent=2 vs compact, ensure_ascii \uXXXX, codepoint-aware truncation), and
`x docs-check` matches check.py's pass/fail output. Wired into `x test` as a
gate (docs-gen -> docs-check on a fresh site; docs-palette stays byte-identical).

CI swap: ci.yml and docs.yml call the Ludic generator; docs.yml drops the
python:3.12 container and bootstraps the toolchain from the IR seed instead.
tools/docgen/{gen,check,palette}.py deleted; only assets/ + inventory.json
remain. Completes #31's criterion 3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 02:12:32 +03:00

86 lines
4 KiB
YAML

name: ci
# Build the language toolchain from its IR seed and run the regression suites on
# every push to main and every pull request. Until this landed the only workflow
# was docs.yml, so nothing gated a change on `x test` / `x test-tools` or on the
# compiler even building from the seed. See also bootstrap.yml, which proves the
# C-free self-rebuild reproduces the seed byte-for-byte.
on:
push:
branches: [main]
pull_request:
workflow_dispatch: {}
jobs:
build-and-test:
# Same runner label the docs workflow uses — the self-hosted Forgejo runner
# advertises `docker`, not the GitHub-ism `ubuntu-latest`.
runs-on: docker
# Reuse the runner's own base image (Debian bookworm with git + node already
# present) and add just the one thing the toolchain needs: a modern clang
# (LLVM 16 — the IR uses opaque pointers, so clang 15+ is required). The docs
# generator and its guards are now Ludic, so the job carries no Python. A
# prebuilt image with clang baked in is the obvious future speed-up (see
# issue #33's packaging work).
container: node:20-bookworm
steps:
- name: Install clang-16
run: |
set -eu
export DEBIAN_FRONTEND=noninteractive
apt-get update -qq
apt-get install -y -qq --no-install-recommends clang-16 git ca-certificates
clang-16 --version | head -1
- name: Check out the triggering commit
run: |
set -eu
git config --global --add safe.directory '*'
git clone https://git.workshopsoft.io/workshopsoft/ludic.git .
git checkout "${GITHUB_SHA}" 2>/dev/null || git checkout "${GITHUB_REF_NAME:-main}"
git log --oneline -1
# The toolchain is macOS-first; on this Linux runner it links against a
# tiny C-free IR shim that supplies the Darwin standard-stream globals
# (__stdoutp/__stderrp) over glibc's stdout/stderr. Injected through
# LUDIC_CC so every clang invocation — the seed bootstrap, `x build`,
# and each compiled test program — picks it up. Absolute path so it
# still resolves if a step changes directory.
echo "LUDIC_CC=clang-16 $(pwd)/tools/ci/linux_stdio_shim.ll" >> "$GITHUB_ENV"
echo "LUDIC_HOME=$(pwd)" >> "$GITHUB_ENV"
- name: Bootstrap the toolchain from the IR seed (clang only)
run: |
set -eu
# clang assembles + links the compiler's own checked-in IR seed (plus
# the Linux stdio shim), then that seed builds the whole toolchain into
# bin/ — ludicc, ludic, x, ludic-fmt, ludic-lsp. No C compiler, no
# pre-built binaries: the language builds itself from source + seed.
mkdir -p bin
clang-16 tools/ci/linux_stdio_shim.ll selfhost/ludicc.seed.ll -o bin/ludicc
bin/ludicc tools/x/main.ludic -o bin/x
bin/x build
- name: Regression suite (x test)
run: bin/x test
- name: Editor-toolchain suite (x test-tools)
# Grammar/lexer/vocabulary sync, ludic-fmt idempotence (the project's
# formatting contract — hand alignment is deliberately preserved, so the
# gate is fmt(fmt(x)) == fmt(x), not fmt(x) == x), and the JSON/XML editor
# assets. Cross-file LSP behaviour and the golden renders are macOS-ABI
# bound and skip here — visibly — until the runtime's directory walk and
# windowing are portable.
run: bin/x test-tools
- name: Docs cover the implementation
run: |
set -eu
# The whole docs toolchain is written in Ludic and runs through x —
# no Python anywhere. check-impl / check-vocabulary / check-docs guard
# the sources; docs-gen builds the site and docs-check is its coverage
# + integrity guard. (check-vocabulary also runs in `x test-tools`.)
bin/x check-impl
bin/x check-vocabulary
bin/x check-docs
bin/x docs-gen --out build/pages
bin/x docs-check build/pages