ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
80 lines
2.5 KiB
Text
80 lines
2.5 KiB
Text
# queries.ludic - where the Things are. Only active Things answer, except thing_by_uid and
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# things_each_all, which ask about everything that exists. A kind below 0 is any kind.
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function th_of(t: Thing, kind: int) -> bool { return kind < 0 or t.kind == kind }
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# the first active one of a kind (and of that id, unless id < 0), in the order placed
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export function thing_find(things_st: mut ThingsState, kind: int, id: int) -> Thing {
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let all = things_all(things_st)
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for i in 0 .. len(all) {
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let t = all[i]
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if t.active and th_of(t, kind) and (id < 0 or t.id == id) { return t }
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}
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return null
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}
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export function thing_by_uid(things_st: mut ThingsState, uid: int) -> Thing {
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let all = things_all(things_st)
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for i in 0 .. len(all) { if all[i].uid == uid { return all[i] } }
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return null
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}
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# the nearest active one of a kind to (x, z), or null
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export function thing_nearest(things_st: mut ThingsState, kind: int, x: float, z: float) -> Thing {
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var best: Thing = null
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var bd = 0.0
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let all = things_all(things_st)
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for i in 0 .. len(all) {
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let t = all[i]
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if not t.active or not th_of(t, kind) { continue }
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let d = thing_dist2(t, x, z)
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if best == null or d < bd {
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best = t
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bd = d
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}
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}
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return best
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}
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# the squared ground distance from a Thing to (x, z)
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export function thing_dist2(t: Thing, x: float, z: float) -> float {
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let dx = t.x - x
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let dz = t.z - z
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return dx * dx + dz * dz
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}
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# every active one within r of (x, z), nearest first
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export function things_within(things_st: mut ThingsState, x: float, z: float, r: float) -> []Thing {
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let out = new []Thing
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let all = things_all(things_st)
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for i in 0 .. len(all) {
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let t = all[i]
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if t.active and thing_dist2(t, x, z) <= r * r { th_insert(out, t, x, z) }
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}
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return out
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}
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function th_insert(out: []Thing, t: Thing, x: float, z: float) -> void {
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push(out, t)
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var j = len(out) - 1
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while j > 0 and thing_dist2(out[j - 1], x, z) > thing_dist2(t, x, z) {
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out[j] = out[j - 1]
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j -= 1
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}
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out[j] = t
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}
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# every active one of a kind, in the order placed
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export function things_each(things_st: mut ThingsState, kind: int) -> []Thing {
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let out = new []Thing
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let all = things_all(things_st)
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for i in 0 .. len(all) { if all[i].active and th_of(all[i], kind) { push(out, all[i]) } }
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return out
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}
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# every one of a kind, active or not
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export function things_each_all(things_st: mut ThingsState, kind: int) -> []Thing {
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let out = new []Thing
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let all = things_all(things_st)
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for i in 0 .. len(all) { if th_of(all[i], kind) { push(out, all[i]) } }
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return out
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}
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