A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a type named like one a package exports - is still refused, and the message names the package and the way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it without export inside a module of your own`). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| game | ||
| stdlib | ||
| emit_addr.ludic | ||
| emit_call.ludic | ||
| emit_core.ludic | ||
| emit_decl.ludic | ||
| emit_deps.ludic | ||
| emit_expr.ludic | ||
| emit_float.ludic | ||
| emit_fnval.ludic | ||
| emit_head.ludic | ||
| emit_intrin.ludic | ||
| emit_intrin2.ludic | ||
| emit_mem.ludic | ||
| emit_new.ludic | ||
| emit_stmt.ludic | ||
| emit_vis.ludic | ||