ludic/selfhost/backend
Orkuncakilkaya 25c8c9279c intern: past its store or its table, the fence's overflow - said once
Past the 4 MB store lp_copystr falls back to the heap, and past the table
(49152 texts, or 64 probes) lp_intern copies on every call: either way a
program interning without bound would grow unseen. Both paths now call
lp_intern_over, which reports through lp_cap_over once ("intern (4 MB of
text, 49152 distinct texts) is full"), so warn says it and fail stops the
run (exit 87) like any capacity past its promise.

Checked with a compiler built from these sources (selfhost-build): 60000
distinct texts under R3D_ALLOC_FENCE=warn print the line once and every text
comes back right; under fail the run exits 87.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:37:56 +03:00
..
game fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
stdlib arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property 2026-09-28 16:25:32 +03:00
emit_addr.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
emit_call.ludic region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict 2026-09-28 16:33:53 +03:00
emit_core.ludic Os.heap_bytes: the heap without the renderer; string_temps reads it 2026-09-28 12:31:42 +03:00
emit_decl.ludic frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function 2026-09-28 15:56:32 +03:00
emit_deps.ludic frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use 2026-09-28 20:23:28 +03:00
emit_escape.ludic escape (fix): kept memory is HEAP, so what is pushed through an alias of it is kept 2026-09-28 21:15:32 +03:00
emit_expr.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_fence.ludic fence: declared but unbounded, and a rewarm that keeps the warm-up's deadline 2026-09-28 22:36:08 +03:00
emit_fence_ir.ludic intern: past its store or its table, the fence's overflow - said once 2026-09-29 00:37:56 +03:00
emit_float.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_fnval.ludic feat(compiler): a Job.parallel_for worker may read a state but not change one 2026-09-27 22:04:59 +03:00
emit_frame.ludic frame allocs: a local shadowing a function is no edge, the drain's calls are no edges, HEAP keeps only a growth off the arena, and the arena starts at its first use 2026-09-28 20:23:28 +03:00
emit_head.ludic globals initialized in the order their initializers need each other 2026-09-28 20:35:09 +03:00
emit_intrin.ludic arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property 2026-09-28 16:25:32 +03:00
emit_intrin2.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_mem.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_new.ludic capacities (25.5a): @max(n) on a list field, and a full table is a failure 2026-09-28 16:43:02 +03:00
emit_resource.ludic owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks 2026-09-28 17:01:28 +03:00
emit_stmt.ludic frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function 2026-09-28 15:56:32 +03:00
emit_vis.ludic fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables 2026-09-25 23:34:43 +03:00