ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
832 B
Text
23 lines
832 B
Text
# recurse.ludic — EV6: re-entrant emit is bounded. Ping's listener emits Pong,
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# Pong's listener emits Ping — an event cycle that would hang the frame forever.
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# The depth bound (EV_DEPTH_CAP) makes the nesting trap as an early return, so the
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# program terminates with a bounded count instead of spinning. This is the "no
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# runaway event cycle" guarantee.
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#
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# Running it prints: 16 (the cycle bottoms out at the depth cap, deterministically)
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program Recurse {
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state RecurseState {
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n: int = 0
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}
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event Ping { }
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event Pong { }
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@On(Ping) handler A(recurse_st: mut RecurseState) { recurse_st.n += 1; emit Pong() } # each Ping deepens by one Pong
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@On(Pong) handler B { emit Ping() } # ...and each Pong by one Ping
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entry (recurse_st: RecurseState) {
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emit Ping()
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print(recurse_st.n)
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}
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}
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