ludic/packages/ludic.render3d
Orkuncakilkaya 8cc4bdf66b feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain
The device's textureCompressionBC is asked for and remembered (gvk_has_bc). tex_load_ex prefers a
DX10 .dds with the full chain beside the .png (not for an edge-padded cut-out atlas):
texture_dds.ludic reads BC7 / BC5 / BC4, gpu_tex_compressed makes the image with every level and
no colour-attachment use (a compressed image is only sampled and copied into), and
gvk_tex_upload_blocks copies each level's blocks from one staging buffer. A colour map is BC7
sampled as sRGB, a data map BC7 read as it is. examples/rendering/bc.ludic holds it, in the suite;
ludic.lab's plate carries its .dds (its three shots render at 56-60 dB against the .png's).

ludic-dev test 307/307, no Vulkan SDK in the environment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:23:45 +03:00
..
lib/macos-arm64 feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
native feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
shaders feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
actor.ludic perf(render3d): an actor knows its row - removal swaps the last one in (O(1)) instead of building a new list of every other actor, never freed; actor_keep puts one back after a world swap; actor_clear_all clears in place 2026-09-27 23:08:02 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
daylight.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
drawstats.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
env.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
FEATURES.md refactor(render3d): phase 16 - the collider store is gone; still things are bodies in ludic.physics 2026-09-27 00:08:36 +03:00
fmath.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
gltf.ludic feat(render3d): 23.4 - model_release, shared textures counted, and scatter layers sized to what they hold 2026-09-27 23:34:14 +03:00
gltf_release.ludic feat(render3d): 23.4 - model_release, shared textures counted, and scatter layers sized to what they hold 2026-09-27 23:34:14 +03:00
gpu.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
gpu_manifest.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
gpu_vk.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
gpu_vk_bc.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
gpu_vk_draw.ludic fix(render3d): three leaks in Vulkan play - sampler keys, mip blits, a program per actor 2026-09-28 00:30:11 +03:00
gpu_vk_res.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
grass.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
grass_gpu.ludic fix(render3d): the Vulkan renderer stops leaking as it loads and draws 2026-09-27 23:03:38 +03:00
hooks.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
mesh.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
overlay.ludic wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over) 2026-09-28 00:30:11 +03:00
package.ludic feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
post.ludic feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
prof.ludic wip(render3d): one frame recording while one draws on Vulkan (double-buffered ring and pools), R3D_VK_LABELS, grass measuring switches (R3D_NOGRASS, R3D_BLADES, R3D_GRASS_S0/D0) 2026-09-27 15:47:36 +03:00
programs.ludic wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over) 2026-09-28 00:30:11 +03:00
quat.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
r3d.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
render.ludic wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over) 2026-09-28 00:30:11 +03:00
safe_api.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
scatter.ludic fix(render3d): a scatter layer allocates its whole capacity up front again 2026-09-27 23:56:07 +03:00
shadow.ludic fix(leaks): what play allocated every frame and never freed - a shadow uniform's name, the Tick, a ridden vehicle's moves 2026-09-27 23:51:37 +03:00
skin.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
sky.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
stream.ludic feat(render3d): 23.4 - model_release, shared textures counted, and scatter layers sized to what they hold 2026-09-27 23:34:14 +03:00
streamline.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
terrain.ludic fix(render3d): a map generated over another releases what it replaces 2026-09-27 23:34:13 +03:00
texture.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
texture_dds.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
water.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00