ludic/selfhost/emit_ecs.ludic
Orkuncakilkaya 4c48077d68 refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
  fn name(...) -> T { ... }   ->   function name(...) -> T { ... }

Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).

Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:43:22 +03:00

127 lines
5.7 KiB
Text

# emit_ecs.ludic — ECS storage and the entity allocator. For each component:
# a %Cmp_ layout, a dense @S_ store, and an @H_ "has this component" array.
# Entities are integer handles; L_alloc reuses freed slots. Mirrors the ECS
# parts of compiler/back/ir_decl.c.
const MAX_ENT: int = 1024
function has_systems() -> bool {
var i = 0
while i < len(prog) { if prog[i].kind == N_SYS { return true }; i = i + 1 }
return false
}
function has_models() -> bool {
var i = 0
while i < len(prog) { if prog[i].kind == N_ARCH { return true }; i = i + 1 }
return false
}
# N5: does the program have an `entry` block? A game with both handlers and an
# `entry` drives its own loop (calling tick_fixed/tick_render), instead of the
# compiler's auto frame loop. A game with handlers and no entry uses the auto-loop.
function has_entry() -> bool {
var i = 0
while i < len(prog) { if prog[i].kind == N_MAIN { return true }; i = i + 1 }
return false
}
# Does this program run the ECS? A property alone no longer answers that — the
# same `property` keyword also declares plain `new`-allocated records (the merged
# `struct`). A program uses the ECS when it has a handler or a model; a tool that
# only declares record types and functions does not, and gets no entity storage,
# allocator, snapshot or runtime splice.
function has_ecs() -> bool { return has_systems() or has_models() }
function emit_ecs_storage() -> void {
emith("@L_running = internal global i32 1\n")
emith("@L_key = internal global i32 0\n")
emith("@L_frame = internal global i32 0\n")
if len(g_scenes) > 0 { emith("@L_scene = internal global i32 0\n") } # active base scene id
emith("@L_entc = internal global i32 0\n")
let me = itoa(MAX_ENT)
emith(`@L_alive = internal global [{me} x i32] zeroinitializer\n`)
emith(`@L_kind = internal global [{me} x i32] zeroinitializer\n`)
emith(`@L_freelist = internal global [{me} x i32] zeroinitializer\n`)
emith("@L_freen = internal global i32 0\n")
# NETWORKING role registers (N3/N5): a runtime sets these; offline they hold the
# single-player default — @L_role=1 (this peer is the authority), local id 0.
# Emitted only when a networking feature is used, so non-networked builds are
# byte-identical (§8). @L_owner_arr is the per-entity network owner (N3, @Owned).
if net_any() {
emith("@L_role = internal global i32 1\n") # 1 = server/authority (offline default)
emith("@L_localid = internal global i32 0\n") # this peer's id
}
if net_has_owned() { emith(`@L_owner_arr = internal global [{me} x i32] zeroinitializer\n`) }
var i = 0
while i < len(prog) {
let c = prog[i]
# per-entity storage for a property (its %Cmp_ layout is emitted in the
# header). Every property in an ECS program is a component today; a property
# used only via `new` would not need these, but no such program mixes the two.
if c.kind == N_COMP {
emith(`@S_{c.s} = internal global [{me} x %Cmp_{c.s}] zeroinitializer\n`)
emith(`@H_{c.s} = internal global [{me} x i8] zeroinitializer\n`)
}
# one enabled-flag global per model and per handler (default enabled)
if c.kind == N_ARCH { emith(`@ME_{c.s} = internal global i32 1\n`) }
if c.kind == N_SYS { emith(`@HE_{c.s} = internal global i32 1\n`) }
i = i + 1
}
# one enabled-flag global per toggled layer (default shown)
var li = 0
while li < len(g_toggled_layers) { emith(`@LE_{g_toggled_layers[li]} = internal global i32 1\n`); li = li + 1 }
}
# L_reset(e): clear every has-flag and the archetype kind for entity e
function emit_ecs_allocator() -> void {
let me = itoa(MAX_ENT)
emit("define void @L_reset(i32 %e) {\nentry:\n")
var i = 0
while i < len(prog) {
if prog[i].kind == N_COMP {
let hn = `%h{itoa(i)}`
emit(" "); emit(hn); emit(" = getelementptr inbounds ["); emit(me); emit(" x i8], ptr @H_"); emit(prog[i].s); emit(", i32 0, i32 %e\n")
emit(" store i8 0, ptr "); emit(hn); emit("\n")
}
i = i + 1
}
emit(" %k = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_kind, i32 0, i32 %e\n")
emit(" store i32 0, ptr %k\n")
# N3: reset an @Owned entity's network owner to -1 (unowned) on alloc/free
if net_has_owned() {
emit(" %ow = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_owner_arr, i32 0, i32 %e\n")
emit(" store i32 -1, ptr %ow\n")
}
emit(" ret void\n}\n\n")
emit("define i32 @L_alloc() {\nentry:\n")
emit(" %fn = load i32, ptr @L_freen\n")
emit(" %has = icmp sgt i32 %fn, 0\n")
emit(" br i1 %has, label %reuse, label %fresh\n")
emit("reuse:\n")
emit(" %fn1 = sub i32 %fn, 1\n")
emit(" store i32 %fn1, ptr @L_freen\n")
emit(" %fp = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_freelist, i32 0, i32 %fn1\n")
emit(" %re = load i32, ptr %fp\n")
emit(" br label %done\n")
emit("fresh:\n")
emit(" %ec = load i32, ptr @L_entc\n")
emit(" %ec1 = add i32 %ec, 1\n")
emit(" store i32 %ec1, ptr @L_entc\n")
emit(" br label %done\n")
emit("done:\n")
emit(" %e = phi i32 [ %re, %reuse ], [ %ec, %fresh ]\n")
emit(" call void @L_reset(i32 %e)\n")
emit(" %ap = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_alive, i32 0, i32 %e\n")
emit(" store i32 1, ptr %ap\n")
emit(" ret i32 %e\n}\n\n")
emit("define void @L_free_entity(i32 %e) {\nentry:\n")
emit(" %ap = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_alive, i32 0, i32 %e\n")
emit(" store i32 0, ptr %ap\n")
emit(" call void @L_reset(i32 %e)\n")
emit(" %fn = load i32, ptr @L_freen\n")
emit(" %fp = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_freelist, i32 0, i32 %fn\n")
emit(" store i32 %e, ptr %fp\n")
emit(" %fn1 = add i32 %fn, 1\n")
emit(" store i32 %fn1, ptr @L_freen\n")
emit(" ret void\n}\n\n")
}