Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
18 lines
801 B
Text
18 lines
801 B
Text
# program_events.ludic — EV1 for the program ("game") scope: @Public on @OnStart
|
|
# and @OnQuit promotes them to program_start / program_quit events, so a mod runs
|
|
# its own setup after the game boots and its own teardown as the game exits — the
|
|
# top-level modding entry points (Blender's app handlers, Minetest's on_shutdown).
|
|
#
|
|
# Running it prints: 1 100 2 200
|
|
program ProgramEvents {
|
|
property Health { hp: int = 0 }
|
|
model Dummy { Health }
|
|
|
|
@Public @OnStart handler Boot { print(1) } # -> program_start
|
|
@Public @OnQuit handler Bye { print(2) } # -> program_quit
|
|
|
|
@On(program_start) handler ModInit { print(100) } # mod boots after the game
|
|
@On(program_quit) handler ModDone { print(200) } # mod tears down as the game exits
|
|
|
|
handler Run phase Update { quit() }
|
|
}
|