ludic/examples
Orkuncakilkaya a38195128f feat(stdlib): namespaced standard library (issue #2)
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2):
156 namespace methods across Math, Text, List, Ease, Collide, World, Net,
Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time.
All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds).

Compiler (selfhost/):
- Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude —
  bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus
  hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/
  move_toward/smoothstep/lerp/remap/sign/floor/ceil/round.
- Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace,
  and the libc-backed queries.
- List.* (complete): insert/remove_at/remove/sort plus the earlier ops.
- Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/
  circles/rect_circle).
- Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte-
  identical IR) and Mem.* (bytes/words/copy/fill/peek/poke).
- Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new
  runtime primitives; sprite/sprite_scaled aliases), Color.* functions,
  Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new
  game-loop frame counter).
- Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed.

Docs & tooling:
- 129 new per-symbol doc pages; gen.py made data-driven (namespaces
  discovered from the docs, no hardcoded list); new check-impl.py enforces
  that every implemented namespace method / keyword / type / phase has a
  doc page, wired into `x test-tools`. Document the previously-undocumented
  keywords (break/continue/where/entry/new/public + and/or/not tokens).
- LSP: namespaced signature help (ns_method_sig) covering every namespace.

Tests: 12 new self-host/regression tests + a golden render for the drawing
primitives. All suites green (selfhost 21, regression 45, tools 29).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 00:26:19 +03:00
..
chronorift Language: named colors, namespaced Screen/Input/Random/Map API, named args 2026-08-29 16:05:55 +03:00
lib Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
annotations.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
cancel.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
chronorift.ludic Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
detach.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
draw_prims.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
hello.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
layer_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
lifecycle.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
menu.ludic Language: named colors, namespaced Screen/Input/Random/Map API, named args 2026-08-29 16:05:55 +03:00
mod_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_demo.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
net_echo.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_owner.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_roles.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_rpc.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_rt.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_snapshot.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
net_sync.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
program_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
promote.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
prop_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
qdecl.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
reason.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
recurse.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
rng_demo.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
scene_events.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
scenes.ludic Language: named colors, namespaced Screen/Input/Random/Map API, named args 2026-08-29 16:05:55 +03:00
scoped.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
snake.ludic Language: named colors, namespaced Screen/Input/Random/Map API, named args 2026-08-29 16:05:55 +03:00
strings.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
time_demo.ludic feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
toggle.ludic Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str) 2026-08-28 01:22:38 +03:00
world_dyn.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_get.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_mixed.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_query.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_scan.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00
world_spawn.ludic Networking N2–N6, and a fully C-free toolchain 2026-08-29 15:08:23 +03:00