ludic/tools
Orkuncakilkaya 2f19c8d8e2 refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide)
Expand the abbreviated public namespaces to full words, part of the
language-wide de-abbreviation pass:
  Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision

Math stays (universally accepted, like int/bool). Renames the dispatch
strings, LSP signatures, docs (dirs, files, frontmatter), and the
inventory manifest; behavior is byte-identical (the bare rt_ targets are
unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:30:47 +03:00
..
docgen refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide) 2026-08-30 01:30:47 +03:00
editors feat(lang,stdlib): 64-bit long type + 64-bit Hash variants (issue #17) 2026-08-30 01:01:06 +03:00
git-hooks Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic-tools refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide) 2026-08-30 01:30:47 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
x feat(stdlib): Math.exp/log/pow + Ease.elastic transcendentals (issue #25) 2026-08-30 01:19:44 +03:00
atlas.ludic Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
check-docs.py Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
check-vocabulary.py Phase 8b: modern names for the raw-memory and OS/IO primitives 2026-08-28 02:55:24 +03:00
test-grammar.js Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
test-lsp.py feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00