ludic/tools/ludic-cli
Orkuncakilkaya 2f4860ae71 @PerMap and @Chunked(n) registries: rows read per map, a state and verbs written, every map checked
- @PerMap registry R of T from "file.lres" reads <maps root>/<map>/file.lres at run time
  (package.ludic's new `maps` line, default assets/maps); @Chunked(n) one file per chunk,
  {cx}/{cz} in its name. No as PREFIX, no constants, no def, never open.
- permap_gen: state R, r_load/_clear/_find/_path; chunked: RChunk, r_in/_out/_slot/_find/
  _clear/_path; a typed reset and fill per record over lres.ludic, rows, lists and list
  records pooled per table / chunk slot, @alloc_ok on what grows at high water.
- permap_consts: lres_consts__(), the program's int and float constants by name.
- permap_check: ludicc --check reads every map directory (fields, types, constants, fn,
  @OneOf/@Range/@Ref, cross-row @Ref keys in the same map, a key twice); --no-maps skips.
- @Ref(PerMapTable) is refused on a non-string field; the schema says scope/chunk per
  registry and scope map on such a Ref, and lists the canonical @Unit spellings; any other
  @Unit spelling is a warning naming the canonical one.
- reseeded (mac + win seeds; bootstrap-cfree out.ll == seed.ll).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:03:56 +03:00
..
assets.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
build.ludic Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded 2026-09-29 19:05:28 +03:00
bundle.ludic Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded 2026-09-29 19:05:28 +03:00
checks.ludic feat(tools): L10 ludic-fmt enforces a project's style 2026-09-24 14:38:35 +03:00
deps.ludic owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks 2026-09-28 17:01:28 +03:00
dev.ludic ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5) 2026-09-29 19:53:26 +03:00
docgen.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
docgen_check.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_gen.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
forgejo.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
glgen.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
json.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
lsp_test.ludic feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
main.ludic ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5) 2026-09-29 19:53:26 +03:00
migrate.ludic feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it 2026-09-27 00:20:44 +03:00
pack.ludic docs(packages): an index of the packages; the pack skips what is not a package directory 2026-09-25 07:22:05 +03:00
packignore.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pkg.ludic feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
pkg_test.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
prelude.ludic feat(test): ludic test -j N runs tests side by side 2026-09-25 11:38:09 +03:00
project.ludic @PerMap and @Chunked(n) registries: rows read per map, a state and verbs written, every map checked 2026-09-29 21:03:56 +03:00
release.ludic ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5) 2026-09-29 19:53:26 +03:00
schema.ludic schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes 2026-09-29 18:06:54 +03:00
scripts.ludic schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes 2026-09-29 18:06:54 +03:00
selfhost.ludic @PerMap and @Chunked(n) registries: rows read per map, a state and verbs written, every map checked 2026-09-29 21:03:56 +03:00
selfhost_test.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
shaders.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
split.ludic ludic build on every core: the IR split with llvm-split and compiled by a clang per part at once 2026-09-29 17:12:27 +03:00
test.ludic ludic schema: a components section and a natives list (R4) 2026-09-29 19:36:04 +03:00
testpar.ludic feat(pkg): phase 15 - a package can carry a native library 2026-09-26 23:35:45 +03:00
toolchain.ludic ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5) 2026-09-29 19:53:26 +03:00
tools.ludic feat(tools): L10 ludic-fmt enforces a project's style 2026-09-24 14:38:35 +03:00
ui_preview.ludic ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5) 2026-09-29 19:53:26 +03:00
vkgen.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00