| .. |
|
atlas.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
audio.ll
|
runtime/audio (macOS): voices on one AVAudioEngine instead of an AVAudioPlayer per sound
|
2026-09-28 23:00:59 +03:00 |
|
audio.ludic
|
audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel
|
2026-09-29 12:11:29 +03:00 |
|
audio_win.ll
|
feat(windows): sound, through XAudio2
|
2026-09-13 02:42:48 +03:00 |
|
base64.ludic
|
feat(lang): L4 type checker between parse and emit
|
2026-09-24 01:34:49 +03:00 |
|
bignum.ludic
|
feat(lang): L4 type checker between parse and emit
|
2026-09-24 01:34:49 +03:00 |
|
bytes.ludic
|
feat(lang): L7 memory is safe unless it says unsafe
|
2026-09-24 12:53:27 +03:00 |
|
cocoa.ll
|
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
|
2026-09-27 00:52:45 +03:00 |
|
core.ludic
|
a render3d program's window is opened by its renderer, not by the runtime before main
|
2026-09-29 14:19:10 +03:00 |
|
dict.ludic
|
feat(lang): L7 memory is safe unless it says unsafe
|
2026-09-24 12:53:27 +03:00 |
|
fx.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
gl.ll
|
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
|
2026-09-27 00:52:45 +03:00 |
|
gl.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
gl_api.ludic
|
feat(lang): L4 type checker between parse and emit
|
2026-09-24 01:34:49 +03:00 |
|
gl_thunks.ll
|
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
|
2026-09-10 03:31:12 +03:00 |
|
gl_thunks_win.ll
|
feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table
|
2026-09-13 02:10:36 +03:00 |
|
gl_win.ll
|
carry: the runtime and render3d work Maroon Lake builds against
|
2026-09-23 15:55:02 +03:00 |
|
gl_win_nowin.ll
|
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
|
2026-09-27 00:52:45 +03:00 |
|
grid.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
http.ll
|
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
|
2026-09-17 13:32:23 +03:00 |
|
http.ludic
|
Http.text and Http.header return copies - they handed back the handle's own buffer (and on macOS the response's string), which Http.free released: a text read before the free and used after it was garbage or empty (maroon-lake's maps.json was written with 0 bytes)
|
2026-09-29 20:57:44 +03:00 |
|
http_win.ll
|
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
|
2026-09-17 13:32:23 +03:00 |
|
image.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
inflate.ludic
|
inflate: its context in a caller-owned record, allocation-free per block; the state-backed calls kept
|
2026-09-29 17:25:16 +03:00 |
|
input.ludic
|
runtime/input: the window's mouse, pad and touch buffers and the typed text made once
|
2026-09-28 22:34:57 +03:00 |
|
jobs.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
light.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
namespaces.ludic
|
Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
|
2026-09-29 19:15:30 +03:00 |
|
numeric.ludic
|
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
|
2026-09-05 01:12:26 +03:00 |
|
process.ll
|
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
|
2026-09-17 13:32:23 +03:00 |
|
process.ludic
|
feat(lang): L7 memory is safe unless it says unsafe
|
2026-09-24 12:53:27 +03:00 |
|
process_win.ll
|
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
|
2026-09-17 13:32:23 +03:00 |
|
query.ludic
|
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
|
2026-09-05 01:12:26 +03:00 |
|
reflect_io.ludic
|
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
|
2026-09-05 01:12:26 +03:00 |
|
regex.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
regex_vm.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
rng.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
systems.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
systems_bounds.ludic
|
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
|
2026-09-05 01:12:26 +03:00 |
|
systems_light.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
systems_move.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
systems_sprite.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
systems_tileskin.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
threads.ll
|
feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
|
2026-09-15 13:52:22 +03:00 |
|
threads_win.ll
|
feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
|
2026-09-15 13:52:22 +03:00 |
|
tiled.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
tiled_spawn.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
truetype.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
truetype_raster.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
tween.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
udp.ll
|
Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
|
2026-09-29 19:15:30 +03:00 |
|
udp.ludic
|
Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
|
2026-09-29 19:15:30 +03:00 |
|
udp_win.ll
|
Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
|
2026-09-29 19:15:30 +03:00 |
|
ui.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
ui_draw.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |
|
value.ludic
|
Json.free_all is safe on a parsed tree a migration and a loader have edited; sv_str keeps a copy
|
2026-09-29 13:43:24 +03:00 |
|
vk.ludic
|
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
|
2026-09-28 15:46:19 +03:00 |
|
vk_api.ludic
|
feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time
|
2026-09-15 09:52:12 +03:00 |
|
vk_mac.ll
|
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
|
2026-09-28 15:46:19 +03:00 |
|
vk_thunks.ll
|
feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time
|
2026-09-15 09:52:12 +03:00 |
|
vk_win.ll
|
render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
|
2026-09-28 15:46:19 +03:00 |
|
win32.ll
|
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
|
2026-09-27 00:52:45 +03:00 |
|
win32_gl.ll
|
feat(windows): a window sized by the display's scale, as a Retina Mac does
|
2026-09-13 02:46:00 +03:00 |
|
xml.ludic
|
Xml parse gives back what no node keeps: a closing tag's name, and the text runs and joins an element's text leaves behind (a run a #text node shares is kept); ludic.ui frees an attribute's value once parsed (every reader copies what it keeps) and act_parse's reader
|
2026-09-29 00:30:13 +03:00 |
|
zstd.ludic
|
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
|
2026-09-25 16:02:12 +03:00 |