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ludic
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Orkuncakilkaya
af90a1a334
@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:13:14 +03:00
..
backend
@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
2026-09-29 22:13:14 +03:00
check
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
frontend
@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
2026-09-29 22:13:14 +03:00
golden
chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (
#27
#28
#30
)
2026-08-30 18:54:21 +03:00
support
compiler: the most negative int is emitted as itself - itoa took its digits off -v, which overflows back to itself, so 0x80000000 in an int was written as a bare "-" (invalid IR); digits now come off v as it is, and the buffer holds a long's 20
2026-09-29 22:00:49 +03:00
tests
fix(compiler): == / != on references is identity; only text compares by content
2026-09-16 16:13:31 +03:00
ludicc.seed.ll
@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
2026-09-29 22:13:14 +03:00
ludicc.win.seed.ll
@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
2026-09-29 22:13:14 +03:00
main.ludic
@PerMap and @Chunked(n) registries: rows read per map, a state and verbs written, every map checked
2026-09-29 21:03:56 +03:00
split_build.ludic
ludic build on every core: the IR split with llvm-split and compiled by a clang per part at once
2026-09-29 17:12:27 +03:00