ludic/packages/ludic.physics/tests/shape_free_test.ludic

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# shape_free_test.ludic - a shape let go: its body stands until removed, its id goes to the next
# shape made, and a ground that comes and goes a thousand times holds no more shapes than at once
import "ludic.physics"
import "ludic.base"
program ShapeFreeTest {
numbers float
function down(physics_st: mut PhysicsState, x: float, z: float) -> PhysHit {
let h = new PhysHit
phys_ray(physics_st, x, 50.0, z, 0.0, -100.0, 0.0, PHYS_M_ALL, h)
return h
}
# a flat 33 x 33 field at height y, 2 m cells, its first sample at (ox, 0)
function field(physics_st: mut PhysicsState, h: []float, ox: float, y: float) -> int {
for i in 0 .. 33 * 33 { h[i] = y }
return phys_heightfield(physics_st, h, 33, ox, 0.0, 2.0)
}
test "a body outlives its shape's id, and the id is handed out again" (physics_st: mut PhysicsState) {
expect(phys_open(physics_st, 64, 1))
let h = floats(33 * 33)
let s = field(physics_st, h, 0.0, 3.0)
let b = phys_ground_add(physics_st, s)
phys_shape_free(physics_st, s)
phys_settle(physics_st)
expect(Math.abs(down(physics_st, 10.0, 10.0).y - 3.0) < 0.01)
expect_eq(field(physics_st, h, 100.0, 5.0), s)
phys_remove(physics_st, b)
expect(down(physics_st, 10.0, 10.0).body < 0)
phys_close(physics_st)
}
test "a thousand chunks in and out hold two shapes and grow nothing" (physics_st: mut PhysicsState) {
expect(phys_open(physics_st, 64, 1))
let h = floats(33 * 33)
let keep = phys_box(physics_st, 1.0, 1.0, 1.0)
for k in 0 .. 1000 {
let s = field(physics_st, h, float(k % 7) * 64.0, 1.0)
let b = phys_ground_add(physics_st, s)
phys_remove(physics_st, b)
phys_shape_free(physics_st, s)
}
expect_eq(phys_shapes(physics_st), 1)
expect(phys_box(physics_st, 1.0, 1.0, 1.0) != keep)
expect_eq(phys_shapes(physics_st), 2)
phys_close(physics_st)
expect_eq(phys_shapes(physics_st), 0)
}
}