ludic/tools
Orkuncakilkaya 320ce42626 ludic remove <module> and ludic get --json (R9)
remove is the inverse of add: the require line leaves package.ludic; the lock keeps exactly what the
remaining requires still reach, read from the store's copy of each locked package.ludic (no
network), so a package another still requires stays locked and what only the removed one brought in
leaves with it; each leaving package loses the ludic_modules/ symlink add made, never the shared
store entry. Refused (exit 1) when package.ludic does not require the module; source still
importing a removed package is a warning. With no store copy to read, only the named module leaves.

get --json diffs the lock before and after in memory and prints {added, removed, changed,
unchanged} on stdout (an entry as the lock records it: name, version, hash, kind, provides; a change
as name, from, to, from_hash, to_hash), the resolver's lines on stderr. Cases added to test-pkg,
not run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:24:49 +03:00
..
ci fix(ci): supply _NSGetExecutablePath on Linux, so the seed links and CI publishes 2026-09-13 03:32:18 +03:00
docgen refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
editors feat(jetbrains): a Ludic tool window for the package (plugin 1.6.0) 2026-09-17 12:16:22 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
lab feat(ludic.lab): the visual lab as a package - a scene on a plate, never a world 2026-09-25 07:48:43 +03:00
ludic-cli ludic remove <module> and ludic get --json (R9) 2026-09-30 00:24:49 +03:00
ludic-tools ludic fmt for editors: --lint --json, and a buffer on stdin (R9) 2026-09-30 00:24:43 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
native feat(pkg): windows-x64 builds of ludic.physics (Jolt v5.6.0) and ludic.nativeecho, built on the PC by their native/build.sh 2026-09-27 13:29:55 +03:00
ui-preview ui-preview: hold <id or key> <pseudo> - hover, active, focus, focus-visible, checked or disabled held on from the next frame on top of the real input, by the element's key (so through model and load), let go with "" or reset; ludic.ui's held.ludic keeps them and the matcher asks it first; protocol-v1.md and smoke.txt 2026-09-29 22:04:20 +03:00
atlas.ludic refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00
test-grammar.js refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00