ludic/selfhost/emit_intrin2.ludic
Orkuncakilkaya eac8f8f335 Phase 2: enforce statement separators (Rule B)
The parser now requires a newline or ';' between statements (block() in
selfhost/parse.ludic); two statements may no longer sit adjacent with only
spaces. Also fixed if-without-else swallowing its trailing separator.

Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement
boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100
boundaries). Verified semantically identical — the migrated compiler compiles
itself to IR byte-identical to the pre-migration seed, and every golden game
renders identically. Reseeded to the strict compiler; C-free fixpoint holds;
test.sh 14/14.

Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated;
check-docs green across all docs. Fixed a multi-line string literal in
emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 15:41:29 +03:00

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# emit_intrin2.ludic — the rest of the low-level intrinsics: raw memory, fixed
# memory access, pointer arithmetic, stdio, time, and the windowing hooks.
# Matches compiler/back/ir_intrin.c. Reached from emit_intrinsic's fall-through.
var g_windowed: bool = false # headless by default (games read stdin / dump PPM)
fn is_intrinsic2(name: ptr) -> bool {
if streq(name,"mem_free") or streq(name,"mem_copy") or streq(name,"mem_set") { return true }
if streq(name,"ptr_add") or streq(name,"read_byte") or streq(name,"write_byte") { return true }
if streq(name,"str_len") or streq(name,"os_time") { return true }
if streq(name,"peekf") or streq(name,"pokef") or streq(name,"as_fixed") or streq(name,"as_int") { return true }
if streq(name,"peekp") or streq(name,"pokep") { return true }
if streq(name,"is_windowed") or streq(name,"game_title") { return true }
if streq(name,"win_open") or streq(name,"win_poll") or streq(name,"win_present") { return true }
if streq(name,"win_running") or streq(name,"win_close") { return true }
return false
}
fn emit_intrinsic2(name: ptr, e: Node) -> Val {
if streq(name, "mem_free") {
let p = arg_code(e, 0); emit(" call void @free(ptr "); emit(p); emit(")\n"); return val("0", "void")
}
if streq(name, "mem_copy") {
let d = arg_code(e, 0); let s = arg_code(e, 1); let n = arg_code(e, 2)
let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
emit(" call ptr @memcpy(ptr "); emit(d); emit(", ptr "); emit(s); emit(", i64 "); emit(w); emit(")\n")
return val("0", "void")
}
if streq(name, "mem_set") {
let p = arg_code(e, 0); let v = arg_code(e, 1); let n = arg_code(e, 2)
let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
emit(" call ptr @memset(ptr "); emit(p); emit(", i32 "); emit(v); emit(", i64 "); emit(w); emit(")\n")
return val("0", "void")
}
if streq(name, "ptr_add") {
let p = arg_code(e, 0); let n = arg_code(e, 1)
let g = nreg()
emit(" "); emit(g); emit(" = getelementptr inbounds i8, ptr "); emit(p); emit(", i32 "); emit(n); emit("\n")
return val(g, "ptr")
}
if streq(name, "read_byte") { return val(emit_bind("call i32 @getchar()"), "int") }
if streq(name, "write_byte") {
let v = arg_code(e, 0); emit(" call i32 @putchar(i32 "); emit(v); emit(")\n"); return val("0", "void")
}
if streq(name, "str_len") {
let s = arg_code(e, 0)
let r = emit_bind(sconcat("call i64 @strlen(ptr ", sconcat(s, ")")))
return val(emit_bind(sconcat("trunc i64 ", sconcat(r, " to i32"))), "int")
}
if streq(name, "os_time") {
let r = emit_bind("call i64 @time(ptr null)")
return val(emit_bind(sconcat("trunc i64 ", sconcat(r, " to i32"))), "int")
}
if streq(name, "peekf") {
let p = arg_code(e, 0); let i = arg_code(e, 1)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
return val(emit_bind(sconcat("load i32, ptr ", g)), "fixed")
}
if streq(name, "pokef") {
let p = arg_code(e, 0); let i = arg_code(e, 1); let v = arg_code(e, 2)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
emit(" store i32 "); emit(v); emit(", ptr "); emit(g); emit("\n")
return val("0", "void")
}
if streq(name, "peekp") {
let p = arg_code(e, 0); let i = arg_code(e, 1)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds ptr, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
return val(emit_bind(sconcat("load ptr, ptr ", g)), "ptr")
}
if streq(name, "pokep") {
let p = arg_code(e, 0); let i = arg_code(e, 1); let v = arg_code(e, 2)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds ptr, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
emit(" store ptr "); emit(v); emit(", ptr "); emit(g); emit("\n")
return val("0", "void")
}
if streq(name, "as_fixed") { let a = emit_expr(e.kids[0]); return val(a.code, "fixed") }
if streq(name, "as_int") { let a = emit_expr(e.kids[0]); return val(a.code, "int") }
if streq(name, "is_windowed") { if g_windowed { return val("1", "bool") }; return val("0", "bool") }
if streq(name, "game_title") { return val("@.gametitle", "str") }
# windowing hooks — declared external; only reached on the is_windowed() branch
if streq(name, "win_poll") { return val(emit_bind("call i32 @win_poll()"), "int") }
if streq(name, "win_running") { return val(emit_bind("call i32 @win_running()"), "bool") }
if streq(name, "win_open") {
let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2); let d = arg_code(e, 3)
emit(" call void @win_open(i32 "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(", ptr "); emit(d); emit(")\n")
return val("0", "void")
}
if streq(name, "win_present") {
let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2)
emit(" call void @win_present(ptr "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(")\n")
return val("0", "void")
}
if streq(name, "win_close") { emit(" call void @win_close()\n"); return val("0", "void") }
return val("0", "void")
}