The parser now requires a newline or ';' between statements (block() in selfhost/parse.ludic); two statements may no longer sit adjacent with only spaces. Also fixed if-without-else swallowing its trailing separator. Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100 boundaries). Verified semantically identical — the migrated compiler compiles itself to IR byte-identical to the pre-migration seed, and every golden game renders identically. Reseeded to the strict compiler; C-free fixpoint holds; test.sh 14/14. Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated; check-docs green across all docs. Fixed a multi-line string literal in emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
68 lines
2.8 KiB
Text
68 lines
2.8 KiB
Text
# emit_spawn.ludic — spawn / despawn / self(), and seeding a component's fields
|
|
# from its declared defaults plus any per-spawn overrides.
|
|
|
|
fn emit_init_component(e: ptr, comp: ptr, rec: Node) -> void {
|
|
let me = itoa(MAX_ENT)
|
|
let c = find_comp(comp)
|
|
if ptr_is_null(c) { perr(sconcat("spawn: unknown component ", comp)) }
|
|
let hp = nreg(); emit(" "); emit(hp); emit(" = getelementptr inbounds ["); emit(me); emit(" x i8], ptr @H_"); emit(comp); emit(", i32 0, i32 "); emit(e); emit("\n")
|
|
emit(" store i8 1, ptr "); emit(hp); emit("\n")
|
|
let slot = nreg()
|
|
emit(" "); emit(slot); emit(" = getelementptr inbounds ["); emit(me); emit(" x %Cmp_"); emit(comp); emit("], ptr @S_"); emit(comp); emit(", i32 0, i32 "); emit(e); emit("\n")
|
|
# defaults
|
|
let f = 0
|
|
while f < len(c.kids) {
|
|
let fd = c.kids[f]
|
|
let addr = nreg()
|
|
emit(" "); emit(addr); emit(" = getelementptr inbounds %Cmp_"); emit(comp); emit(", ptr "); emit(slot); emit(", i32 0, i32 "); emit(itoa(f)); emit("\n")
|
|
let lt = llty(fd.ty)
|
|
let v = "0"
|
|
if streq(lt, "ptr") { v = "null" }
|
|
if not ptr_is_null(fd.a) { let dv = emit_expr(fd.a); v = dv.code }
|
|
emit(" store "); emit(lt); emit(" "); emit(v); emit(", ptr "); emit(addr); emit("\n")
|
|
f = f + 1
|
|
}
|
|
# per-spawn overrides
|
|
if not ptr_is_null(rec) {
|
|
let j = 0
|
|
while j < len(rec.kids) {
|
|
let fi = rec.kids[j]
|
|
let fidx = field_index(c, fi.s)
|
|
if fidx >= 0 {
|
|
let addr = nreg()
|
|
emit(" "); emit(addr); emit(" = getelementptr inbounds %Cmp_"); emit(comp); emit(", ptr "); emit(slot); emit(", i32 0, i32 "); emit(itoa(fidx)); emit("\n")
|
|
let dv = emit_expr(fi.a)
|
|
emit(" store "); emit(llty(field_type(c, fi.s))); emit(" "); emit(dv.code); emit(", ptr "); emit(addr); emit("\n")
|
|
}
|
|
j = j + 1
|
|
}
|
|
}
|
|
}
|
|
|
|
fn emit_spawn(st: Node) -> void {
|
|
let e = emit_bind("call i32 @L_alloc()")
|
|
let ak = find_arch_id(st.s)
|
|
if ak > 0 {
|
|
let me = itoa(MAX_ENT)
|
|
let kp = nreg(); emit(" "); emit(kp); emit(" = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_kind, i32 0, i32 "); emit(e); emit("\n")
|
|
emit(" store i32 "); emit(itoa(ak)); emit(", ptr "); emit(kp); emit("\n")
|
|
let arch = find_arch(st.s)
|
|
let c = 0
|
|
while c < len(arch.kids) {
|
|
let cn = arch.kids[c].s
|
|
let rec = ptr_null()
|
|
let i = 0
|
|
while i < len(st.kids) { if streq(st.kids[i].s, cn) { rec = st.kids[i].a }; i = i + 1 }
|
|
emit_init_component(e, cn, rec)
|
|
c = c + 1
|
|
}
|
|
} else {
|
|
let i = 0
|
|
while i < len(st.kids) { emit_init_component(e, st.kids[i].s, st.kids[i].a); i = i + 1 }
|
|
}
|
|
}
|
|
|
|
fn emit_despawn(st: Node) -> void {
|
|
let v = emit_expr(st.a)
|
|
emit(" call void @L_free_entity(i32 "); emit(v.code); emit(")\n")
|
|
}
|