ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 lines
1.8 KiB
Text
47 lines
1.8 KiB
Text
# menu.ludic — a retained-UI title screen. The UI is declared as DATA (the `ui`
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# block); the engine lays it out (stacked panel, padding/gap/alignment), draws
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# it (background, TrueType labels, focusable buttons), and routes keyboard focus
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# and activation. The game only loads a font, opens the UI, and reads clicks.
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program Menu {
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# the macOS system font: the toolchain targets macOS today, and the sample keeps
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# the repo free of a bundled font
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const FONT_PATH: string = "/System/Library/Fonts/Supplemental/Arial.ttf"
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const BACKDROP: int = 0x0e0e16
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state MenuState {
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title_font: int = 0
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}
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ui MainMenu {
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panel id: Root w: 288 pad: 16 gap: 6 bg: 0x1a1a2c border: 0x4a4a72 skin: "assets/ui/panel.png" inset: 10 align: center {
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label text: "CHRONO RIFT" font: MenuState.title_font size: 26 fg: 0xffe060 align: center
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label text: "a Ludic retained-UI demo" font: MenuState.title_font size: 14 fg: 0x9aa0c8 align: center
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spacer h: 4
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button id: NewGame text: "New Game" font: MenuState.title_font size: 16 w: 236
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button id: Continue text: "Continue" font: MenuState.title_font size: 16 w: 236
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button id: Options text: "Options" font: MenuState.title_font size: 16 w: 236
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button id: Quit text: "Quit" font: MenuState.title_font size: 16 w: 236
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}
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}
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handler Boot(menu_st: mut MenuState) phase Start {
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menu_st.title_font = Font.load(FONT_PATH)
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Ui.build()
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Ui.open(UI_MainMenu)
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}
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handler Nav phase Update {
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Ui.tick(Input.key())
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if Ui.clicked(UI_NewGame) { Ui.set_text(UI_NewGame, "Starting...") }
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if Ui.clicked(UI_Continue) { Ui.set_text(UI_Continue, "No save") }
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if Ui.clicked(UI_Options) { Ui.set_text(UI_Options, "Soon (TM)") }
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if Ui.clicked(UI_Quit) { quit() }
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}
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handler Draw phase Render {
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Screen.clear(BACKDROP)
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Ui.render()
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Screen.show()
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}
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}
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