From the user's play: clicking an item in the pack opened nothing, and the wardrobe's picks did not respond - both are a component whose button says `emit click` (ItemCell, LookCell, ListRow), answered by its user's on-click. An on-* attribute's name is kept as a browser would have it, so on-click is on-press (tpl_event), and the emit looked for "click" and found nothing. An emitted name now goes through the same tpl_event. And a settings cycler's left arrow did the right one's job: any press let go on a select stepped it forward. ct_activate_at steps back when it is let go over the select's .ui-prev; Enter and the rest of the select still step forward. Goldens ui_emit_click (the mouse and a press both reach on-click; with the toolchain before this, neither does) and ui_select_arrows (1 -> 0 on <, then 2 on > >; before this, 1 -> 2 on <). The 33 ui examples pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
75 lines
2.3 KiB
Text
75 lines
2.3 KiB
Text
# act.ludic - what a press does: `buy(i)` asks the view, `set pick = i` changes a state, and
|
|
# `emit picked` runs what the component's user said with on-picked. Several are `;` apart. A call
|
|
# of a function named set or emit (`set(4)`, a component's `on set(v)`) is a call.
|
|
const A_CALL: int = 0
|
|
const A_SET: int = 1
|
|
const A_EMIT: int = 2
|
|
property UiAct {
|
|
kinds: []int = null
|
|
names: []string = null
|
|
exprs: []UiExpr = null
|
|
}
|
|
function act_parse(src: string, err: []string) -> UiAct {
|
|
let a = new UiAct
|
|
a.kinds = new []int
|
|
a.names = new []string
|
|
a.exprs = new []UiExpr
|
|
let r = new UiRd
|
|
r.s = src
|
|
while r.err == "" {
|
|
rd_ws(r)
|
|
if r.i >= len(r.s) { break }
|
|
if act_keyword(r, "set") {
|
|
push(a.kinds, A_SET)
|
|
push(a.names, rd_name(r))
|
|
if not rd_op(r, "=") { rd_fail(r, "'='") }
|
|
push(a.exprs, px_cond(r))
|
|
} else if act_keyword(r, "emit") {
|
|
push(a.kinds, A_EMIT)
|
|
push(a.names, tpl_event(rd_name(r))) # `emit click` reaches on-click, which is kept as press
|
|
push(a.exprs, null)
|
|
} else {
|
|
push(a.kinds, A_CALL)
|
|
push(a.names, "")
|
|
push(a.exprs, px_cond(r))
|
|
}
|
|
if not rd_op(r, ";") { break }
|
|
}
|
|
rd_ws(r)
|
|
if r.err == "" and r.i < len(r.s) { rd_fail(r, "';' or the end") }
|
|
if r.err != "" { push(err, r.err) }
|
|
unsafe { free(r) } # the reader only: names and expressions are copied out
|
|
return a
|
|
}
|
|
# `set` or `emit` as the action's first word - not a function of that name, as in `set(4)`
|
|
function act_keyword(r: UiRd, word: string) -> bool {
|
|
let at = r.i
|
|
if not rd_word(r, word) { return false }
|
|
rd_ws(r)
|
|
if r.i < len(r.s) and r.s[r.i] == 40 {
|
|
r.i = at
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
function act_run(ui_st: mut UiState, a: UiAct, e: UiEnv) -> void {
|
|
for i in 0 .. len(a.kinds) {
|
|
if a.kinds[i] == A_SET { env_set(ui_st, e, a.names[i], ui_eval(ui_st, a.exprs[i], e)) }
|
|
if a.kinds[i] == A_CALL { ui_eval(ui_st, a.exprs[i], e) }
|
|
if a.kinds[i] == A_EMIT { act_emit(ui_st, a.names[i], e) }
|
|
}
|
|
}
|
|
function act_emit(ui_st: mut UiState, name: string, e: UiEnv) -> void {
|
|
var at = e
|
|
while at != null {
|
|
if at.on_names != null {
|
|
for i in 0 .. len(at.on_names) {
|
|
if at.on_names[i] == name {
|
|
act_run(ui_st, at.on_acts[i], at.on_envs[i])
|
|
return
|
|
}
|
|
}
|
|
}
|
|
at = at.parent
|
|
}
|
|
}
|