ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 lines
1 KiB
Text
22 lines
1 KiB
Text
# controls_key_mouse.ludic - a key field listening takes a mouse button too: the left, right or
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# middle button pressed anywhere is its value, as UI_MOUSE_LEFT, UI_MOUSE_RIGHT or UI_MOUSE_MIDDLE
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# (past every key code, for the host to map), and that press does nothing else
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export const UI_MOUSE_LEFT: int = 256
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export const UI_MOUSE_RIGHT: int = 257
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export const UI_MOUSE_MIDDLE: int = 258
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function ct_key_mouse(ui_st: mut UiState, root: UiNode) -> bool {
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if ui_st.ct_capture == "" or ui_st.ct_capture_at == ui_st.an_frame { return false }
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let b = pe_pressed(ui_st.in_now, ui_st.in_last)
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if b < 0 { return false }
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let n = fr_node(root, ui_st.ct_capture)
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ui_st.ct_capture = ""
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ui_st.ct_capture_seen = ui_st.an_frame
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ui_st.fr_press_key = ""
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if n != null { ct_change(ui_st, n, Value.int(UI_MOUSE_LEFT + b)) }
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return true
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}
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function ct_mouse_name(ui_st: UiState, v: int) -> string {
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if v == UI_MOUSE_RIGHT { return ui_tr(ui_st, "Right click") }
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if v == UI_MOUSE_MIDDLE { return ui_tr(ui_st, "Middle click") }
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return ui_tr(ui_st, "Left click")
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}
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