`namespace Name { export function foo(...) ... internal function bar(...) ... }`
declares a Name.* namespace once and controls its public surface declaratively,
instead of annotating every function with @Namespace(Name). Inside the block
each `function short(...)` is emitted as `namelower_short`; export (the default)
makes it callable as Name.short(...), internal keeps it a private helper
(emitted, callable by short name from siblings — calls are rewritten — but
Name.internalOne() is a compile error). Block sugar for the per-function
@Namespace annotation; a package's public API reads at a glance. Namespaces
declared the old way are unchanged (gameplay_foundation still passes).
namespace added to LUDIC_KW_DECL + JetBrains/TextMate + docs page + inventory
(vocab/impl/docs checks green). Example namespace_block (export + internal +
sibling calls + internal-visibility compile error verified). Full suite 116/0,
fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| .. | ||
| gradle/wrapper | ||
| src | ||
| build.gradle.kts | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| README.md | ||
| settings.gradle.kts | ||
Ludic for JetBrains IDEs
Works in IntelliJ IDEA (Community and Ultimate), CLion, GoLand, PyCharm, Rider,
WebStorm — anything on the IntelliJ Platform 2023.2 through 2026.2
(since-build 232, until-build 262.*).
until-build 262 is deliberately ahead of the newest released platform — 2025.3
is build 253, and no 262 IDE exists yet. That headroom is the point: an
until-build pinned to today's IDE gets the plugin auto-disabled the moment a
user upgrades.
Two things are machine-checked rather than assumed, because a plugin that packages cleanly can still fail to load:
./gradlew verifyPluginruns JetBrains' own Plugin Verifier over the built artifact against 2025.3 and reports Compatible, with no deprecated or scheduled-for-removal API usages../gradlew runIdeboots a real IDEA 2025.3 with the plugin installed. The sandbox log line to look for isLoaded custom plugins: LSP4IJ (0.20.1), Ludic (1.0.0)in.intellijPlatform/sandbox/Ludic/IC-2025.3/log/idea.log.
If the plugin does not appear in Settings -> Plugins after installing, the
cause is almost always that the IDE's build number is outside
since-build..until-build. IntelliJ installs the declared dependency (LSP4IJ)
from Marketplace first and only then rejects the incompatible plugin, so the
symptom is "LSP4IJ got installed, mine did not". Check Help -> About for the
build number and widen pluginUntilBuild in gradle.properties to match.
Building
Gradle must run on JDK 17–21. A newer JDK fails with a bare version number as the error message, which is not obvious the first time you see it:
export JAVA_HOME=$(/usr/libexec/java_home -v 21) # macOS
cd tools/editors/jetbrains
./gradlew buildPlugin # -> build/distributions/Ludic-1.0.0.zip
./gradlew runIde # try it in a sandbox IDE
The first build downloads an IntelliJ IDEA Community distribution (over 1 GB), so expect it to take a while; later builds take seconds. Once the cache is warm,
LUDIC_TEST_JETBRAINS=1 bin/x test-tools
includes the plugin build in the toolchain's own test run.
Install the zip with Settings -> Plugins -> ⚙ -> Install Plugin from Disk. LSP4IJ is a required dependency; the IDE offers to install it for you.
Settings
Settings -> Languages & Frameworks -> Ludic — the path to ludic-lsp and to
ludicc. Both default to bin/ under the project root, which is where
bin/x tools puts them.