The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
9 lines
280 B
Text
9 lines
280 B
Text
# Counter.ludic — a component: what it takes (props), keeps (state), works out and does
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component Counter {
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prop label: string
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prop step: int = 1
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state count: int = 0
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doubled: int = count * 2
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function big() -> bool { return count > 3 }
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on bump() { count += step }
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}
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