..
game
feat(compiler): the built-in ECS's stores grow - 100 000 entities, where 1024 was the wall
2026-09-27 22:53:24 +03:00
stdlib
Os.platform/arch uname once; render3d primes a new buffer's Metal buffer
2026-09-28 13:34:45 +03:00
emit_addr.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
emit_call.ludic
compiler: a string slice is a fresh temporary too
2026-09-28 12:25:02 +03:00
emit_core.ludic
Os.heap_bytes: the heap without the renderer; string_temps reads it
2026-09-28 12:31:42 +03:00
emit_decl.ludic
Os.heap_bytes: the heap without the renderer; string_temps reads it
2026-09-28 12:31:42 +03:00
emit_deps.ludic
feat(cli): 0.R5 - ludic deps says what a function can come to change (widest_write_reach, --wreach N); a port member and a registry field reach only themselves
2026-09-26 23:19:54 +03:00
emit_expr.ludic
compiler: free a string an expression made once it has been used
2026-09-28 12:06:45 +03:00
emit_float.ludic
compiler: free a string an expression made once it has been used
2026-09-28 12:06:45 +03:00
emit_fnval.ludic
feat(compiler): a Job.parallel_for worker may read a state but not change one
2026-09-27 22:04:59 +03:00
emit_head.ludic
compiler: free a string an expression made once it has been used
2026-09-28 12:06:45 +03:00
emit_intrin.ludic
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
2026-09-27 00:52:45 +03:00
emit_intrin2.ludic
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
2026-09-27 00:52:45 +03:00
emit_mem.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
emit_new.ludic
compiler(0.R): a dispatched action's record is the queue's to keep - one list per action, filled in place, all free again when the drain ends
2026-09-28 02:02:11 +03:00
emit_stmt.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00
emit_vis.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00