ludic/examples/library
Orkuncakilkaya 377b6d1186
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feat(input): action maps + deterministic record/replay (#7)
The two ideas the input revamp leads with, built in Ludic over the
single-key poll every target already provides:

- Action maps: gameplay reads named actions, not physical keys, so keys
  are rebindable and a scheme is data. Input.bind(action, key),
  Input.down/pressed(action), Input.rebind(action, from, to).
- Deterministic record/replay: Input.poll() is the one per-frame input
  read; Input.record() captures the key each frame and Input.replay()
  feeds the tape back, so a run reproduces exactly — the seed of lockstep
  netcode. "Read input" and "read a recorded snapshot" are the same call.

runtime/native/input.ludic (spliced when the new Input.* methods are used;
pulls in core.ludic for rt_poll). emit_ns_call routes the methods to the
@fn_input_* runtime; parse.ludic gates the splice. Seven docs/language
pages; worked example + regression examples/library/input_actions.ludic
(1 0 1 1 0 1 0). Full suite 75 passed, self-host fixpoint intact, no golden
drift. The device layer (multi-key held, gamepads, touch, analog) needs a
platform key-state backend and is tracked separately.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 16:03:56 +03:00
..
anim.ludic feat(stdlib): add Anim.* + Tween.* — deterministic 2D animation & tweening (#5) 2026-08-31 13:05:06 +03:00
anim_ecs.ludic feat(ecs): engine-owned systems auto-tick user components (#43) 2026-08-31 15:41:44 +03:00
arena.ludic chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
combat.ludic chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
coverage.ludic feat(testing): line coverage via --coverage + bin/x test --coverage (#45) 2026-08-31 14:51:14 +03:00
crypto.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00
errors.ludic feat(errors): panic(msg) + assert(cond, msg) with file:line — no raw crashes (#8) 2026-08-31 14:33:37 +03:00
fs.ludic feat(stdlib): add Fs.* / Path.* / Mime.* — filesystem, paths, content types (#10) 2026-08-30 22:43:50 +03:00
grid.ludic feat(stdlib): add Grid.* — tile geometry + A* pathfinding over the tilemap (#24) 2026-08-31 12:36:12 +03:00
input_actions.ludic feat(input): action maps + deterministic record/replay (#7) 2026-08-31 16:03:56 +03:00
light_ecs.ludic feat(ecs): Light2D/Occluder/Ambient as auto-consumed components (#47) 2026-08-31 15:49:50 +03:00
lighting.ludic feat(rendering): add Light.* — deterministic 2D light accumulation with hard shadows (#4) 2026-08-31 14:07:19 +03:00
logging.ludic feat(stdlib): add Log.* — levelled, structured logging (#15) 2026-08-30 21:57:22 +03:00
noise.ludic feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
os.ludic feat(stdlib): add Os.* — the OS/environment interface (#21) 2026-08-30 22:19:11 +03:00
query.ludic feat(stdlib): add Query.* — ECS spatial queries over the reflection ABI (#42) 2026-08-31 13:19:25 +03:00
recover.ludic feat(errors): recoverable failures as values — try/else over ok/err results (#46) 2026-08-31 15:04:14 +03:00
reflect.ludic feat(types): add Reflect.* — runtime reflection over the world schema (#20) 2026-08-31 13:28:51 +03:00
regex.ludic feat(stdlib): add Regex.* — a linear-time regular-expression engine (#18) 2026-08-31 12:23:19 +03:00
render.ludic feat(rendering): add Screen.camera/clip/blend_mode/oval + Camera.* + Screen.pixel (#23) 2026-08-31 13:43:01 +03:00
serialize.ludic feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge (#44) 2026-08-31 15:19:21 +03:00
testing.ludic feat(testing): built-in test blocks + expect assertions, auto-run with pass/fail (#12) 2026-08-31 14:27:45 +03:00
unicode.ludic feat(stdlib): add Unicode.* — UTF-8 code points, graphemes, case mapping (#13) 2026-08-30 22:29:00 +03:00
uuid.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00