ludic/tools/editors/vscode
Orkuncakilkaya 0d1b09e4f0
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feat(errors): recoverable failures as values — try/else over ok/err results (#46)
A fallible function returns a `result` value, built with ok(payload) on success
or err(message) on failure. The caller recovers a value with `try EXPR else {
… }`: on ok the whole expression is the payload; on err the else block runs —
with the failure message bound to `error` — and its trailing expression supplies
the fallback. It is a plain branch on the result's tag: no exceptions, no hidden
control flow, nothing unwinds. is_ok(r) / is_err(r) classify without unwrapping.

Payloads are any i32-width scalar (int/fixed/bool/entity). The feature is
additive and only kicks in when ok/err/try are used, so untouched programs
compile byte-identically (verified) and the C-free bootstrap fixpoint holds.
Complements panic/assert from #8 (the unrecoverable half). The optional
top-level frame `recover` stays deferred (needs a frame-abort mechanism); the
full tagged-union/any generalization is tracked in #1.

Adds the `try` keyword and ok/err/is_ok/is_err builtins across the compiler,
the vocabulary header, JetBrains + TextMate/VSCode grammars, the docs inventory
and pages, examples/library/recover.ludic, and a regression case.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 15:04:14 +03:00
..
icons Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
snippets Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
src feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
syntaxes feat(errors): recoverable failures as values — try/else over ok/err results (#46) 2026-08-31 15:04:14 +03:00
.vscodeignore Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
language-configuration.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
package-lock.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
package.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
README.md feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00

Ludic for VS Code

Syntax highlighting, formatting, and full language-server support for Ludic, the AI-first, ECS-native game language. See LANGUAGE.md in the Ludic repository for the language reference.

What you get

Source
Syntax highlighting TextMate grammar, works with no build
Semantic highlighting ludic-lsp — real name resolution, so a component reads differently from a local
Diagnostics structural errors as you type; ludicc's own errors on save
Completion context-aware: fields after ., components inside query [...], phases after phase, widgets inside ui
Hover signatures and docs for builtins, intrinsics, and everything you declared
Go to definition / references / rename across every file in the compilation unit, following import
Formatting format-on-save, comment-preserving
Outline, folding, inlay hints, signature help
```ludic fences in Markdown highlighted, checked, and formatted

Setup

Build the toolchain once, from the repository root:

bin/x tools

That produces bin/ludic-lsp and bin/ludic-fmt, which the extension finds on its own. If you keep them elsewhere, set ludic.server.path.

Format on save:

"[ludic]": { "editor.formatOnSave": true }

Settings

  • ludic.server.path — where ludic-lsp lives. Empty = search bin/, then PATH.
  • ludic.server.enabled — turn the server off and keep only static highlighting.
  • ludic.compilerPath — where ludicc lives, for on-save diagnostics.
  • ludic.compilerDiagnostics — whether to run the compiler at all.
  • ludic.indentSize — spaces per level for the formatter.
  • ludic.trace.server — log LSP traffic (Ludic: Show Language Server Log).

Installing without publishing

cd tools/editors/vscode
npm install
npx @vscode/vsce package
code --install-extension ludic-1.0.0.vsix