ludic/packages/ludic.render3d
Orkuncakilkaya 1dad96102a feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
A game no longer writes a host:
- The runtime reads Input itself: focus and keyboard navigation (Tab, arrows, Enter/Space,
  autofocus), the pointer (hover, :active, click on release, drag), and scroll boxes with the
  wheel, a draggable scrollbar, clipping and scroll-into-view.
- HTML's controls are built in (button, checkbox, radio, range, select, text, key capture), made
  of plain parts a stylesheet styles, each reporting with on-change and event.value.
- ludic.ui/render3d.ludic draws with render3d's overlay: textures, named atlases (icon:NAME),
  nine-slice border-image, rounded rects and rings, clipping, and a scale.
- Hooks for the program's language, sounds and clock (ui_translator, ui_sounds, ui_clock).
- ui_dev: hot reload, errors on screen, LUDIC_UI_DUMP.
- CSS:
  - colours as #rgb / #rrggbbaa / rgb() / rgba() / names;
  - border-radius and outline (following the radius), box-shadow, background-image and a tinted
    border-image;
  - group opacity, @keyframes / animation, transition;
  - :focus, :focus-visible and :focus-within.
- HTML mixed content, and boolean attributes.
- render3d gains tex_width / tex_height, and the XML reader keeps text runs in order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 17:26:09 +03:00
..
shaders carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
actor.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
collide.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
daylight.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
drawstats.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
env.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
FEATURES.md feat(render3d): a bole that does not quake, leaves out of the lens, a light with a reach 2026-09-20 00:06:50 +03:00
fmath.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
gltf.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
gpu.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
gpu_manifest.ludic feat(render3d): read the SPIR-V manifest the way a Vulkan backend will 2026-09-15 10:41:43 +03:00
gpu_vk.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_vk_draw.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_vk_res.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
grass.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
hooks.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
mesh.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
overlay.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
package.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
post.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
prof.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
programs.ludic feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
quat.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
r3d.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
render.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
safe_api.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
scatter.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
shadow.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
skin.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
sky.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
stream.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
streamline.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
terrain.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
texture.ludic feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
water.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00