The CLI's shell commands go through shell(), which is run() on POSIX and a scratch script handed to Git for Windows' bash on Windows (exit codes read directly there). compile_app links through `ludicc -o` on Windows, ludic run starts the .exe, and ludic-dev build and ensure_ludicc assemble selfhost/ludicc.win.seed.ll, which ludic-dev reseed now writes beside the macOS seed. ludic bundle makes build/<name>/ with a GUI-subsystem exe carrying the .ico beside `app icon` as an llvm-rc resource, game.lpak and packs.index; ludicc gains --gui and --link, and quotes its whole link line for cmd.exe. Verified: ludic-dev test 135/135, selfhost-test 32/32; on the PC a checkout bootstraps from the Windows seed, ludic-dev build makes the toolchain, and `ludic bundle` makes build/Maroon Lake/, which runs from its own folder. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
203 lines
13 KiB
Text
203 lines
13 KiB
Text
# tools.ludic — the Ludic editor toolchain: building ludic-fmt / ludic-lsp and
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# their regression suite. Replaces tools/build-tools.sh and tools/test-tools.sh.
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#
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# The formatter and language server are themselves written in Ludic
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# (tools/ludic-tools/*.ludic) and compiled by ludicc; no C is compiled. The LSP
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# protocol test, the TextMate grammar test and the vocabulary check are still
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# driven through python3/node (they are not project shell scripts), invoked here.
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# refresh one editor-copy of a shared grammar file if it has drifted
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function sync_one(shared: pointer, dst: pointer) -> void {
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if not shq(`cmp -s {shared} {dst}`) {
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shell(`cp {shared} {dst}`)
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print(`sync: {shared} -> {dst}`)
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}
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}
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# VS Code needs the grammar inside its own extension directory, so it gets a
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# copy that build refreshes rather than trusts (test-tools asserts they match).
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function sync_vscode_grammar() -> void {
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if not shq("test -d tools/editors/vscode") { return }
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shell("mkdir -p tools/editors/vscode/syntaxes")
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sync_one("tools/editors/shared/ludic.tmLanguage.json", "tools/editors/vscode/syntaxes/ludic.tmLanguage.json")
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sync_one("tools/editors/shared/ludic.markdown-injection.json", "tools/editors/vscode/syntaxes/ludic.markdown-injection.json")
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sync_one("tools/editors/shared/language-configuration.json", "tools/editors/vscode/language-configuration.json")
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}
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# is `flag` present anywhere in argv?
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function has_flag(flag: pointer) -> bool {
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var i = 2
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while i < arg_count() { if (arg(i) == flag) { return true }; i += 1 }
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return false
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}
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# ---- tools: build the editor toolchain --------------------------------------
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# usage: ludic-dev tools [--install] [--test]
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function cmd_tools() -> int {
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ensure_ludicc()
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print("ludicc: tools/ludic-tools/fmt.ludic -> bin/ludic-fmt (Ludic -> LLVM IR -> binary, no C)")
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if not build_tool("ludic-fmt", "tools/ludic-tools/fmt.ludic") { return 1 }
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print("ludicc: tools/ludic-tools/lsp.ludic -> bin/ludic-lsp (Ludic -> LLVM IR -> binary, no C)")
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if not build_tool("ludic-lsp", "tools/ludic-tools/lsp.ludic") { return 1 }
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sync_vscode_grammar()
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if has_flag("--install") {
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shell("mkdir -p \"$HOME/.local/bin\"")
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shell("ln -sf \"$PWD/bin/ludic-fmt\" \"$HOME/.local/bin/ludic-fmt\"")
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shell("ln -sf \"$PWD/bin/ludic-lsp\" \"$HOME/.local/bin/ludic-lsp\"")
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print("linked into ~/.local/bin (make sure it is on your PATH)")
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}
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if has_flag("--test") { return cmd_test_tools() }
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print("done. editors: see tools/editors/README.md")
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return 0
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}
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# ---- test-tools: the editor-toolchain regression suite -----------------------
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function cmd_test_tools() -> int {
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PASS = 0
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FAIL = 0
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let fmt = "bin/ludic-fmt"
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if not is_exec(fmt) { err("bin/ludic-fmt missing — run: ludic-dev tools\n"); return 2 }
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if not is_exec("bin/ludic-lsp") { err("bin/ludic-lsp missing — run: ludic-dev tools\n"); return 2 }
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print("formatter")
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# --- idempotence: formatting twice equals formatting once ------------------
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let nsrc = capture_line("find examples runtime -name '*.ludic' | wc -l")
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if shq(`fail=0; for f in $(find examples runtime -name '*.ludic' | sort); do {fmt} "$f" > {tmp_dir()}/a 2>/dev/null; {fmt} {tmp_dir()}/a > {tmp_dir()}/b 2>/dev/null; cmp -s {tmp_dir()}/a {tmp_dir()}/b || fail=1; done; test $fail -eq 0`) {
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ok(`idempotent on {nsrc} files`)
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} else { bad("idempotent on the source tree") }
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# --- meaning preserved: reformatting a formatted file must be a no-op -------
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if shq(`fail=0; for f in examples/ecs/hello.ludic examples/games/snake.ludic examples/games/menu.ludic examples/lang/qdecl.ludic examples/lang/scenes.ludic; do test -f "$f" || continue; {fmt} "$f" > {tmp_dir()}/f1 2>/dev/null; {fmt} {tmp_dir()}/f1 > {tmp_dir()}/f2 2>/dev/null; cmp -s {tmp_dir()}/f1 {tmp_dir()}/f2 || fail=1; done; test $fail -eq 0`) {
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ok("formatting is idempotent (fmt(fmt(x)) == fmt(x))")
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} else { bad("formatting is not idempotent") }
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# --- the strongest invariant: only whitespace ever changes -----------------
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# every token is re-emitted in order, so the input and output must be
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# byte-identical once all whitespace is stripped.
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if shq(`fail=0; for f in $(find examples runtime -name '*.ludic') README.md LANGUAGE.md COMPILING.md; do test -f "$f" || continue; a=$(tr -d ' \t\n' < "$f" | shasum | cut -d' ' -f1); b=$({fmt} "$f" 2>/dev/null | tr -d ' \t\n' | shasum | cut -d' ' -f1); test "$a" = "$b" || fail=1; done; test $fail -eq 0`) {
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ok("only whitespace changes (byte-identical modulo spacing)")
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} else { bad("formatter altered non-whitespace bytes") }
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# --- multi-byte characters must survive intact -----------------------------
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write_file(`{tmp_dir()}/utf8.ludic`, "program E {\n # … ellipsis in a comment\n const S: string = \"café → naïve\"\n}\n")
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if shq(`{fmt} {tmp_dir()}/utf8.ludic > {tmp_dir()}/utf8.out 2>/dev/null; cmp -s {tmp_dir()}/utf8.ludic {tmp_dir()}/utf8.out`) {
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ok("UTF-8 preserved byte for byte")
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} else { bad("UTF-8 mangled") }
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write_file(`{tmp_dir()}/utf8b.ludic`, "program F {\nfn f() -> int { return … }\n}\n")
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let ua = capture_line(`tr -d ' \t\n' < {tmp_dir()}/utf8b.ludic | shasum | cut -d' ' -f1`)
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let ub = capture_line(`{fmt} {tmp_dir()}/utf8b.ludic | tr -d ' \t\n' | shasum | cut -d' ' -f1`)
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check("unrecognised characters pass through whole", ub, ua)
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# --- comments survive, the whole reason this is not `ludicc --fmt` ----------
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write_file(`{tmp_dir()}/c.ludic`, "program C {\n # keep me\n property P { x: int = 0 } # and me\n}\n")
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let ncmt = capture_line(`{fmt} {tmp_dir()}/c.ludic | grep -c '#'`)
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check("comments preserved", ncmt, "2")
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# --- messy input is normalised ---------------------------------------------
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write_file(`{tmp_dir()}/m.ludic`, "program M{\nproperty P{x:int=0}\nhandler S phase Update{let a=1+2\nif a== -1 {a=-a}}\n}\n")
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shell(`{fmt} {tmp_dir()}/m.ludic > {tmp_dir()}/m.out 2>/dev/null`)
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if shq(`grep -q '^ property P {{ x: int = 0 }}$' {tmp_dir()}/m.out`) { ok("reindents and respaces") } else { bad("reindents and respaces") }
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if shq(`grep -q 'a = -a' {tmp_dir()}/m.out`) { ok("unary minus not spaced") } else { bad("unary minus not spaced") }
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# --- language conventions are respected, not overwritten -------------------
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write_file(`{tmp_dir()}/u.ludic`, "program U {\n ui M {\n panel id: Root w: 10 {\n button id: Go text: \"go\"\n }\n }\n}\n")
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if shq(`{fmt} {tmp_dir()}/u.ludic | grep -q 'panel id: Root w: 10 {{'`) { ok("widget props keep their `key: value` spacing") } else { bad("widget props keep their `key: value` spacing") }
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write_file(`{tmp_dir()}/q.ludic`, "program Q {\n handler S phase Update {\n for (p) in query [Pos, {Foe}] { }\n }\n property Pos { x: int = 0 }\n property Foe { }\n}\n")
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if shq(`{fmt} {tmp_dir()}/q.ludic | grep -q '\\[Pos, {{Foe}}\\]'`) { ok("query tags stay tight ({Foe})") } else { bad("query tags stay tight") }
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write_file(`{tmp_dir()}/al.ludic`, "program A {\n const R_A: int = 0 # one\n const R_BBB: int = 1 # two\n}\n")
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if shq(`{fmt} {tmp_dir()}/al.ludic | grep -q 'R_A: int = 0 # one'`) { ok("hand alignment preserved") } else { bad("hand alignment preserved") }
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# --- --check exit status, for CI and pre-commit hooks ----------------------
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let chk1 = sh(`{fmt} --check -q {tmp_dir()}/m.ludic`)
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check("--check exits 1 on unformatted input", string(chk1), "1")
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shell(`{fmt} -w {tmp_dir()}/m.ludic`)
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let chk2 = sh(`{fmt} --check -q {tmp_dir()}/m.ludic`)
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check("--check exits 0 after -w", string(chk2), "0")
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# --- markdown: fences formatted, prose untouched ---------------------------
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write_file(`{tmp_dir()}/d.md`, "# T\n\nprose with spaces\n\n```ludic\nprogram D{property P{x:int=0}}\n```\n\n```python\nz = 1\n```\n")
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shell(`{fmt} {tmp_dir()}/d.md > {tmp_dir()}/d.out 2>/dev/null`)
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if shq(`grep -q 'prose with spaces' {tmp_dir()}/d.out`) { ok("markdown prose untouched") } else { bad("markdown prose untouched") }
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if shq(`grep -q 'z = 1' {tmp_dir()}/d.out`) { ok("non-ludic fences untouched") } else { bad("non-ludic fences untouched") }
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if shq(`grep -q 'program D {{ property P {{ x: int = 0 }} }}' {tmp_dir()}/d.out`) { ok("ludic fences formatted") } else { bad("ludic fences formatted") }
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print("language server")
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# The LSP indexes the workspace by walking directories, which reads the BSD
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# dirent layout; off Darwin that scan comes up empty and the cross-file
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# features (go-to-def, find-usages, workspace symbols) can't resolve. Gate the
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# end-to-end protocol test on Darwin until the directory walk is portable.
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if is_darwin() {
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let lrc = sh("bin/ludic-dev test-lsp")
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if lrc == 0 { ok("language server protocol") }
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else if lrc == 2 { skip("language server protocol (bin/ludic-lsp not built)") }
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else { bad("language server protocol") }
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} else { skip("language server protocol (workspace scan uses the macOS/BSD dirent layout)") }
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print("")
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print("editor assets")
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test_json("tools/editors/shared/ludic.tmLanguage.json")
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test_json("tools/editors/shared/ludic.markdown-injection.json")
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test_json("tools/editors/shared/language-configuration.json")
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test_json("tools/editors/vscode/package.json")
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test_json("tools/editors/vscode/snippets/ludic.json")
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test_xml("tools/editors/jetbrains/src/main/resources/META-INF/plugin.xml")
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test_xml("tools/editors/jetbrains/src/main/resources/META-INF/ludic-markdown.xml")
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if shq("command -v node >/dev/null 2>&1") {
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if shq("node --check tools/editors/vscode/src/extension.js 2>/dev/null") { ok("extension.js parses") } else { bad("extension.js parses") }
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print("textmate grammar")
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# exit 2 = the TextMate engine is not installed: a skip, never a silent pass
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let grc = sh("node tools/test-grammar.js")
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if grc == 0 { ok("textmate grammar") }
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else if grc == 2 { skip("textmate grammar (npm i vscode-textmate vscode-oniguruma, or set LUDIC_NODE_MODULES)") }
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else { bad("textmate grammar") }
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} else {
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print(" skip extension.js and grammar tests (node not installed)")
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}
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# VS Code carries its own copy of the shared grammar; catch an edit to the copy
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if shq("cmp -s tools/editors/shared/ludic.tmLanguage.json tools/editors/vscode/syntaxes/ludic.tmLanguage.json") and shq("cmp -s tools/editors/shared/ludic.markdown-injection.json tools/editors/vscode/syntaxes/ludic.markdown-injection.json") and shq("cmp -s tools/editors/shared/language-configuration.json tools/editors/vscode/language-configuration.json") {
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ok("vscode grammar copies match tools/editors/shared")
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} else { bad2("vscode grammar copies have drifted", "run: ludic-dev tools to resync") }
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# the JetBrains plugin is off by default (its first build pulls a gigabyte of
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# IntelliJ SDK). One env var away: LUDIC_TEST_JETBRAINS=1 ludic-dev test-tools
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if (getenv_or("LUDIC_TEST_JETBRAINS", "0") == "1") {
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if shq("test -x tools/editors/jetbrains/gradlew") {
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if shq("cd tools/editors/jetbrains && ./gradlew buildPlugin verifyPluginStructure --console=plain -q >/dev/null 2>&1 && test -f build/distributions/Ludic-1.0.0.zip") { ok("jetbrains plugin builds and verifies") } else { bad("jetbrains plugin build") }
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if shq("cd tools/editors/jetbrains && ./gradlew test --console=plain -q >/dev/null 2>&1") { ok("jetbrains platform tests (lexer, file type, PSI, folding)") } else { bad("jetbrains platform tests") }
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} else { print(" skip jetbrains plugin (no gradle wrapper)") }
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} else {
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print(" skip jetbrains plugin build (set LUDIC_TEST_JETBRAINS=1)")
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}
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# the vocabulary lives in one place; drift between it and its copies (the
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# TextMate grammar, the Kotlin lexer) is the failure mode this layout prevents.
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# The check is written in Ludic (tools/ludic-cli/checks.ludic) and runs through x — no
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# Python in the loop.
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if shq("bin/ludic-dev check-vocabulary 2>/dev/null") { ok("vocabulary in sync across grammar/lexer/header") } else { bad("vocabulary drifted") }
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# every feature the compiler actually implements — namespace methods, keywords,
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# types, phases — must have a docs/language page. This reads the implementation
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# (emit_ns_call + ludic_syntax.h), so shipping a feature without docs fails here.
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# Ported to Ludic; runs through x.
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if shq("bin/ludic-dev check-impl > /dev/null 2>&1") { ok("docs cover every implemented feature") } else { bad("docs drifted from the implementation") }
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# every ```ludic fence in the docs must parse (or be marked skip/expect-error),
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# so a documented snippet can't drift from what the compiler accepts.
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if shq("bin/ludic-dev check-docs > /dev/null 2>&1") { ok("every doc fence parses") } else { bad2("a doc fence drifted", "run: ludic-dev check-docs") }
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return report()
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}
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# JSON/XML validity, checked by the Ludic validators in checks.ludic (no Python).
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function test_json(path: pointer) -> void {
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let bn = capture_line(`basename {path}`)
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if shq(`bin/ludic-dev lint-asset {path}`) { ok(`valid JSON: {bn}`) } else { bad(`invalid JSON: {path}`) }
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}
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function test_xml(path: pointer) -> void {
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let bn = capture_line(`basename {path}`)
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if shq(`bin/ludic-dev lint-asset {path}`) { ok(`valid XML: {bn}`) } else { bad(`invalid XML: {path}`) }
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}
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