ludic/runtime/native
Orkuncakilkaya 40d78cbd92 feat(windows): Http.* over WinHTTP, and the splash and window icon through WIC
http_win.ll implements http.ll's hs_* contract over WinHTTP: the request is a
record built on the game thread, the whole exchange runs on a worker thread,
TLS uses the system's certificate checks, and headers are answered from the
kept request handle. ludicc links it with winhttp instead of refusing Http.* on
Windows.

win32.ll decodes the splash and App.set_icon images with WIC (ole32): the
splash is a topmost borderless window at the artwork's size in points times the
display scale, composited over its background colour; the icon becomes an
HICON set on the window now or when win_open makes one.

Verified on the PC: examples/library/http.ludic prints its expected output, a
real GET to https://git.workshopsoft.io/ returns 200 with its body and
Content-Type, and the bundled Maroon Lake shows its splash centred at launch and
its icon in the title bar.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 03:24:50 +03:00
..
atlas.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
audio.ll feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
audio.ludic feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
audio_win.ll feat(windows): sound, through XAudio2 2026-09-13 02:42:48 +03:00
base64.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
bignum.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
cocoa.ll feat(app): App.set_icon, so a game without a bundle still has an icon 2026-09-12 12:55:12 +03:00
core.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
dict.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
fx.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
gl.ll feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
gl.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
gl_api.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
gl_thunks.ll feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
gl_thunks_win.ll feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table 2026-09-13 02:10:36 +03:00
gl_win.ll feat(windows): a window - win32.ll, WGL on it, and a windowed Windows build 2026-09-13 02:33:53 +03:00
gl_win_nowin.ll feat(windows): a window - win32.ll, WGL on it, and a windowed Windows build 2026-09-13 02:33:53 +03:00
grid.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
http.ll feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend (#6) 2026-08-31 18:10:53 +03:00
http.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
http_win.ll feat(windows): Http.* over WinHTTP, and the splash and window icon through WIC 2026-09-13 03:24:50 +03:00
image.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
inflate.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
input.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
jobs.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
light.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
numeric.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
query.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
reflect_io.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
regex.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
regex_vm.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_bounds.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_light.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_move.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_sprite.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_tileskin.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_spawn.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
truetype.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
truetype_raster.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tween.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ui.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ui_draw.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
value.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
win32.ll feat(windows): Http.* over WinHTTP, and the splash and window icon through WIC 2026-09-13 03:24:50 +03:00
win32_gl.ll feat(windows): a window sized by the display's scale, as a Retina Mac does 2026-09-13 02:46:00 +03:00
xml.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
zstd.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00