ludic/packages/ludic.wildlife/index.ludic
Orkuncakilkaya 0e2d2a6fab fix(ludic.wildlife): a newcomer takes the record of one of its species removed for good - its row, its key and so the game's drawing, every other field as new
Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton,
keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor
one still in a crowd. reuse_test: a hundred removes and makes are one record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:08:23 +03:00

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# ludic.wildlife - species handed in by the game, ranges placed against its ground, and every animal's
# day: wander, graze, drink, notice the players, flee, come to food; what happened is a fact
module ludic_wildlife uses ludic_base
numbers float
import "ludic.base"
import "species.ludic"
import "fact_pool.ludic"
import "animal.ludic"
import "places.ludic"
import "port.ludic"
import "facts.ludic"
import "table.ludic"
import "reuse.ludic"
import "store.ludic"
import "near.ludic"
import "guest.ludic"
import "record.ludic"
import "habitat.ludic"
import "ranges.ludic"
import "migrate.ludic"
import "senses.ludic"
import "steer.ludic"
import "way.ludic"
import "lures.ludic"
import "needs.ludic"
import "ground.ludic"
import "react.ludic"
import "want.ludic"
import "birds.ludic"
import "run.ludic"
import "spawn.ludic"
import "system.ludic"
import "walked.ludic"