Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton, keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor one still in a crowd. reuse_test: a hundred removes and makes are one record. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
867 B
Text
33 lines
867 B
Text
# ludic.wildlife - species handed in by the game, ranges placed against its ground, and every animal's
|
|
# day: wander, graze, drink, notice the players, flee, come to food; what happened is a fact
|
|
module ludic_wildlife uses ludic_base
|
|
numbers float
|
|
import "ludic.base"
|
|
import "species.ludic"
|
|
import "fact_pool.ludic"
|
|
import "animal.ludic"
|
|
import "places.ludic"
|
|
import "port.ludic"
|
|
import "facts.ludic"
|
|
import "table.ludic"
|
|
import "reuse.ludic"
|
|
import "store.ludic"
|
|
import "near.ludic"
|
|
import "guest.ludic"
|
|
import "record.ludic"
|
|
import "habitat.ludic"
|
|
import "ranges.ludic"
|
|
import "migrate.ludic"
|
|
import "senses.ludic"
|
|
import "steer.ludic"
|
|
import "way.ludic"
|
|
import "lures.ludic"
|
|
import "needs.ludic"
|
|
import "ground.ludic"
|
|
import "react.ludic"
|
|
import "want.ludic"
|
|
import "birds.ludic"
|
|
import "run.ludic"
|
|
import "spawn.ludic"
|
|
import "system.ludic"
|
|
import "walked.ludic"
|