ludic/selfhost/emit_spawn.ludic
Orkuncakilkaya 42f955fd22 Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:22:13 +03:00

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# emit_spawn.ludic — spawn / despawn / self(), and seeding a component's fields
# from its declared defaults plus any per-spawn overrides.
fn emit_init_component(e: ptr, comp: ptr, rec: Node) -> void {
let me = itoa(MAX_ENT)
let c = find_comp(comp)
if ptr_is_null(c) { perr(sconcat("spawn: unknown property ", comp)) }
let hp = nreg(); emit(" "); emit(hp); emit(" = getelementptr inbounds ["); emit(me); emit(" x i8], ptr @H_"); emit(comp); emit(", i32 0, i32 "); emit(e); emit("\n")
emit(" store i8 1, ptr "); emit(hp); emit("\n")
let slot = nreg()
emit(" "); emit(slot); emit(" = getelementptr inbounds ["); emit(me); emit(" x %Cmp_"); emit(comp); emit("], ptr @S_"); emit(comp); emit(", i32 0, i32 "); emit(e); emit("\n")
# defaults
let f = 0
while f < len(c.kids) {
let fd = c.kids[f]
let addr = nreg()
emit(" "); emit(addr); emit(" = getelementptr inbounds %Cmp_"); emit(comp); emit(", ptr "); emit(slot); emit(", i32 0, i32 "); emit(itoa(f)); emit("\n")
let lt = llty(fd.ty)
let v = "0"
if streq(lt, "ptr") { v = "null" }
if not ptr_is_null(fd.a) { let dv = emit_expr(fd.a); v = dv.code }
emit(" store "); emit(lt); emit(" "); emit(v); emit(", ptr "); emit(addr); emit("\n")
f = f + 1
}
# per-spawn overrides
if not ptr_is_null(rec) {
let j = 0
while j < len(rec.kids) {
let fi = rec.kids[j]
let fidx = field_index(c, fi.s)
if fidx >= 0 {
let addr = nreg()
emit(" "); emit(addr); emit(" = getelementptr inbounds %Cmp_"); emit(comp); emit(", ptr "); emit(slot); emit(", i32 0, i32 "); emit(itoa(fidx)); emit("\n")
let dv = emit_expr(fi.a)
emit(" store "); emit(llty(field_type(c, fi.s))); emit(" "); emit(dv.code); emit(", ptr "); emit(addr); emit("\n")
}
j = j + 1
}
}
}
fn emit_spawn(st: Node) -> void {
let e = emit_bind("call i32 @L_alloc()")
let ak = find_arch_id(st.s)
if ak > 0 {
let me = itoa(MAX_ENT)
let kp = nreg(); emit(" "); emit(kp); emit(" = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_kind, i32 0, i32 "); emit(e); emit("\n")
emit(" store i32 "); emit(itoa(ak)); emit(", ptr "); emit(kp); emit("\n")
let arch = find_arch(st.s)
let c = 0
while c < len(arch.kids) {
let cn = arch.kids[c].s
let rec = ptr_null()
let i = 0
while i < len(st.kids) { if streq(st.kids[i].s, cn) { rec = st.kids[i].a }; i = i + 1 }
emit_init_component(e, cn, rec)
c = c + 1
}
} else {
let i = 0
while i < len(st.kids) { emit_init_component(e, st.kids[i].s, st.kids[i].a); i = i + 1 }
}
}
fn emit_despawn(st: Node) -> void {
let v = emit_expr(st.a)
emit(" call void @L_free_entity(i32 "); emit(v.code); emit(")\n")
}