ludic/selfhost/tests/match_bits.ludic
Orkuncakilkaya 42f955fd22 Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:22:13 +03:00

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program T {
fn classify(c: int) -> int {
match c { 65, 66 => { return 1 }; 67 => { return 2 }; _ => { return 9 } }
return 0
}
entry {
print_int(classify(65)) # 1
print_int(classify(67)) # 2
print_int(classify(90)) # 9
print_int(shl(1, 4)) # 16
print_int(band(bor(4, 1), 6)) # 4
let p = mem_alloc(16)
poke32(p, 1, 9999)
print_int(peek32(p, 1)) # 9999
}
}