ludic/tools/editors/jetbrains
Orkuncakilkaya 42f955fd22 Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:22:13 +03:00
..
gradle/wrapper Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
src Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
build.gradle.kts Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradle.properties Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradlew Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradlew.bat Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
README.md Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
settings.gradle.kts Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00

Ludic for JetBrains IDEs

Works in IntelliJ IDEA (Community and Ultimate), CLion, GoLand, PyCharm, Rider, WebStorm — anything on the IntelliJ Platform 2023.2 through 2026.2 (since-build 232, until-build 262.*).

until-build 262 is deliberately ahead of the newest released platform — 2025.3 is build 253, and no 262 IDE exists yet. That headroom is the point: an until-build pinned to today's IDE gets the plugin auto-disabled the moment a user upgrades.

Two things are machine-checked rather than assumed, because a plugin that packages cleanly can still fail to load:

  • ./gradlew verifyPlugin runs JetBrains' own Plugin Verifier over the built artifact against 2025.3 and reports Compatible, with no deprecated or scheduled-for-removal API usages.
  • ./gradlew runIde boots a real IDEA 2025.3 with the plugin installed. The sandbox log line to look for is Loaded custom plugins: LSP4IJ (0.20.1), Ludic (1.0.0) in .intellijPlatform/sandbox/Ludic/IC-2025.3/log/idea.log.

If the plugin does not appear in Settings -> Plugins after installing, the cause is almost always that the IDE's build number is outside since-build..until-build. IntelliJ installs the declared dependency (LSP4IJ) from Marketplace first and only then rejects the incompatible plugin, so the symptom is "LSP4IJ got installed, mine did not". Check Help -> About for the build number and widen pluginUntilBuild in gradle.properties to match.

Building

Gradle must run on JDK 17–21. A newer JDK fails with a bare version number as the error message, which is not obvious the first time you see it:

export JAVA_HOME=$(/usr/libexec/java_home -v 21)     # macOS
cd tools/editors/jetbrains
./gradlew buildPlugin        # -> build/distributions/Ludic-1.0.0.zip
./gradlew runIde             # try it in a sandbox IDE

The first build downloads an IntelliJ IDEA Community distribution (over 1 GB), so expect it to take a while; later builds take seconds. Once the cache is warm,

LUDIC_TEST_JETBRAINS=1 ./tools/test-tools.sh

includes the plugin build in the toolchain's own test run.

Install the zip with Settings -> Plugins -> ⚙ -> Install Plugin from Disk. LSP4IJ is a required dependency; the IDE offers to install it for you.

Settings

Settings -> Languages & Frameworks -> Ludic — the path to ludic-lsp and to ludicc. Both default to build/ under the project root, which is where tools/build-tools.sh puts them.