| .. |
|
ludic.base
|
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
|
2026-09-25 05:36:11 +03:00 |
|
ludic.clock
|
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
|
2026-09-25 05:36:11 +03:00 |
|
ludic.core
|
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
|
2026-09-04 01:36:08 +03:00 |
|
ludic.dungeon
|
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
|
2026-09-04 01:36:08 +03:00 |
|
ludic.effects
|
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
|
2026-09-25 05:36:11 +03:00 |
|
ludic.gameplay
|
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
|
2026-09-05 01:12:26 +03:00 |
|
ludic.inventory
|
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
|
2026-09-25 05:36:11 +03:00 |
|
ludic.npcai
|
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
|
2026-09-05 01:12:26 +03:00 |
|
ludic.platformer
|
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
|
2026-09-05 01:12:26 +03:00 |
|
ludic.prefs
|
feat(lang): L7 memory is safe unless it says unsafe
|
2026-09-24 12:53:27 +03:00 |
|
ludic.render3d
|
feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
|
2026-09-24 17:26:09 +03:00 |
|
ludic.rpg
|
feat(lang): L7 memory is safe unless it says unsafe
|
2026-09-24 12:53:27 +03:00 |
|
ludic.settings
|
feat(packages): ludic.settings - a settings store as data: typed reads and writes by id, clamping, rescue values, per-key persistence, a fact per change
|
2026-09-25 05:51:04 +03:00 |
|
ludic.shooter
|
feat(lang): L4 type checker between parse and emit
|
2026-09-24 01:34:49 +03:00 |
|
ludic.telemetry
|
feat(ludic.telemetry): an event queue batched to a PostHog-shaped endpoint
|
2026-09-25 05:33:16 +03:00 |
|
ludic.tracks
|
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
|
2026-09-25 05:36:11 +03:00 |
|
ludic.ui
|
feat(ui): ui_scale and ui_box, on-submit, zoom (and a length over a length in calc), on-hold
|
2026-09-25 03:31:38 +03:00 |
|
ludic.update
|
feat(ludic.update): a Velopack game updating itself, a frame at a time
|
2026-09-25 05:44:02 +03:00 |
|
ludic.wallet
|
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
|
2026-09-25 05:36:11 +03:00 |
|
ludic.weather
|
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
|
2026-09-25 05:36:11 +03:00 |