gpu_manifest.ludic loads shaders/spv/manifest.txt and answers what a backend asks while drawing: which variant a program built by r3d_program is, where a uniform lives in its stage's block, which binding a sampler has, what the vertex inputs are. examples/rendering/vk_manifest.ludic resolves every program in variants.list against it (45 of 45) and checks a few offsets and bindings. Nothing imports it yet. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| draw_prims.ludic | ||
| gl_triangle.ludic | ||
| reload.ludic | ||
| smooth.ludic | ||
| vk_compute.ludic | ||
| vk_compute.slang | ||
| vk_manifest.ludic | ||
| vk_probe.ludic | ||