ludic/packages/ludic.rpg/package.ludic
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feat(controllers): #59 RPG systems — ludic.rpg 7-module suite (base + extensible)
Seven independently-usable modules on the six-lever contract with name-keyed
data registries (zero-code content): movement (grid/free/tween, 4/8-axis, veto +
interact), inventory + equipment (stat bonuses via the gameplay modifier stack),
crafting, event-driven quests + flags, an Ink/Yarn dialog graph, Sokoban
pushables + a switch/plate/gate signal graph, and over-time status effects
through the Combat pipeline. Reuses ludic.gameplay Stats/Combat. Deterministic.
21-check example, in the suite (103 passed, 0 failed).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 17:25:56 +03:00

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# ludic.rpg — the builtin RPG systems suite (#59).
#
# Not one controller but seven independently-usable modules, each conforming to the
# six-lever contract (#57): movement (grid + free, 4/8-axis), inventory, crafting,
# quests, dialog, puzzles, and a status/combat backbone. Content is name-keyed data
# registries (items, recipes, quests, dialog trees) so a game or mod adds content
# with zero code. Reuses ludic.gameplay Stats/Combat/Cooldown. Deterministic
# (integer only), so save/load (world_save), replay and rollback all hold.
package "ludic.rpg"
version "0.1.0"
kind source
provides "Mover"
provides "Inventory"
provides "Craft"
provides "Quest"
provides "Dialog"
provides "Puzzle"
provides "Status"
require "ludic.gameplay" "0.1.0"