Seven independently-usable modules on the six-lever contract with name-keyed
data registries (zero-code content): movement (grid/free/tween, 4/8-axis, veto +
interact), inventory + equipment (stat bonuses via the gameplay modifier stack),
crafting, event-driven quests + flags, an Ink/Yarn dialog graph, Sokoban
pushables + a switch/plate/gate signal graph, and over-time status effects
through the Combat pipeline. Reuses ludic.gameplay Stats/Combat. Deterministic.
21-check example, in the suite (103 passed, 0 failed).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>