ludic/tools
Orkuncakilkaya 46c275c4c1
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feat(controllers): #59 RPG systems — ludic.rpg 7-module suite (base + extensible)
Seven independently-usable modules on the six-lever contract with name-keyed
data registries (zero-code content): movement (grid/free/tween, 4/8-axis, veto +
interact), inventory + equipment (stat bonuses via the gameplay modifier stack),
crafting, event-driven quests + flags, an Ink/Yarn dialog graph, Sokoban
pushables + a switch/plate/gate signal graph, and over-time status effects
through the Combat pipeline. Reuses ludic.gameplay Stats/Combat. Deterministic.
21-check example, in the suite (103 passed, 0 failed).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 17:25:56 +03:00
..
ci feat(release): SemVer + ludicc --version, changesets, and x release 2026-08-30 23:46:59 +03:00
docgen feat(stdlib): Tiled P6 — infinite/chunked maps, .world stitching, base64+zstd (#74) 2026-09-01 16:07:10 +03:00
editors feat(types): option (some/none) safety type (#53) 2026-08-31 19:11:27 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
ludic-tools feat(types): option (some/none) safety type (#53) 2026-08-31 19:11:27 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
x feat(controllers): #59 RPG systems — ludic.rpg 7-module suite (base + extensible) 2026-09-01 17:25:56 +03:00
atlas.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
test-grammar.js chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
test-lsp.py chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00