ludic/tools
Orkuncakilkaya 0f04b63516 fence: declared but unbounded, and a rewarm that keeps the warm-up's deadline
Two blind spots from the windowed walk, where the heap grew about 1 MB a minute and the census read
`frames 0 bad 0 kept 0`:

- @alloc_ok memory was never held to its reason. Every R3D_ALLOC_DWIN judged frames (600) each site's
  declared bytes are set against their high-water mark: a new high adds to a streak, a flat window
  takes one off, a fall ends it. R3D_ALLOC_DRISE (6) is "declared but unbounded", said once per site
  with its line; fail mode exits 86. The census adds `unbounded N` and a `dsite` row per declared
  site by its growth since judging began. A list pushed forever grows by doubling, rising too seldom
  to make a streak; a record or text made every time (a re-mount's defaults) is what it catches.
- Mem.play() (every screen opened) restarted the warm-up, so memory kept every frame was never flat,
  the cap never came, and nothing was ever judged. A rewarm now keeps the first deadline, and past it
  has R3D_ALLOC_REWARM frames (120) of grace.

Goldens: alloc_fence_unbounded (a record a frame under @alloc_ok: exit 86, named, census unbounded 1);
alloc_fence_rewarm (kept every frame, Mem.play() every 360: judged and failed at frame 3000 - the
toolchain before this runs all 6000 frames and exits 0). alloc_fence_leak, _declared, _auto,
alloc_ok_private and the four arena goldens unchanged; the game's frame ratchets 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:36:08 +03:00
..
ci fix(ci): supply _NSGetExecutablePath on Linux, so the seed links and CI publishes 2026-09-13 03:32:18 +03:00
docgen refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
editors feat(jetbrains): a Ludic tool window for the package (plugin 1.6.0) 2026-09-17 12:16:22 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
lab feat(ludic.lab): the visual lab as a package - a scene on a plate, never a world 2026-09-25 07:48:43 +03:00
ludic-cli fence: declared but unbounded, and a rewarm that keeps the warm-up's deadline 2026-09-28 22:36:08 +03:00
ludic-tools wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters 2026-09-25 15:31:34 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
native feat(pkg): windows-x64 builds of ludic.physics (Jolt v5.6.0) and ludic.nativeecho, built on the PC by their native/build.sh 2026-09-27 13:29:55 +03:00
atlas.ludic refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00
test-grammar.js refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00