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spv
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feat(render3d): terrain_lake_carve - a height map may carry its own lake bed
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2026-09-16 15:27:21 +03:00 |
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adapt.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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bake.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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bloom_down.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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bloom_up.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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compute.list
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feat(render3d): compute and indirect draws on Vulkan, and tree layers culled on the GPU (opt-in)
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2026-09-15 14:19:43 +03:00 |
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depth.frag
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perf(render3d): a depth prepass for the near tree foliage
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2026-09-13 04:18:38 +03:00 |
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fullscreen.vert
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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grass.mesh
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feat(render3d): mesh-shader grass
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2026-09-15 20:20:42 +03:00 |
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grass.vert
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render3d: grass in chunks of 256 tiles a draw, flower casters only into the cascades they reach
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2026-09-15 16:58:53 +03:00 |
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heightgen.frag
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feat(render3d): terrain_lake_carve - a height map may carry its own lake bed
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2026-09-16 15:27:21 +03:00 |
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ibl_brdf.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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ibl_irradiance.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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ibl_prefilter.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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impostor.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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impostor.vert
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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lighting.glsl
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feat(render3d): texture filtering and shadow resolution a game can change while it runs
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2026-09-15 14:25:55 +03:00 |
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model.frag
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perf(render3d): a depth prepass for the near tree foliage
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2026-09-13 04:18:38 +03:00 |
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model.vert
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perf(render3d): a depth prepass for the near tree foliage
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2026-09-13 04:18:38 +03:00 |
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noise.glsl
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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outline.frag
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feat(render3d): a rim outline around a highlighted actor
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2026-09-10 16:15:12 +03:00 |
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overlay.frag
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feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
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2026-09-15 22:57:18 +03:00 |
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overlay.vert
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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probe.comp
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feat(render3d): compute and indirect draws on Vulkan, and tree layers culled on the GPU (opt-in)
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2026-09-15 14:19:43 +03:00 |
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scatter_cull.comp
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render3d(vulkan): GPU-driven trees - one merged mesh per material, one draw per material; on by default
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2026-09-15 16:44:00 +03:00 |
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shadow.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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sharpen.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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skin.vert
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feat(render3d): a rim outline around a highlighted actor
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2026-09-10 16:15:12 +03:00 |
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sky.frag
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feat(render3d): give the moon a phase
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2026-09-10 16:15:19 +03:00 |
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ssao.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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ssao_blur.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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ssgi.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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ternormal.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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terrain.frag
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fix(render3d): a lake can be the mirrored water, with its own wet shore
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2026-09-16 15:15:28 +03:00 |
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terrain.vert
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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tershadow.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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tersun.frag
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |
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tonemap.frag
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feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
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2026-09-15 22:57:18 +03:00 |
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variants.list
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feat(render3d): mesh-shader grass
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2026-09-15 20:20:42 +03:00 |
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water.frag
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fix(render3d): lakes clipped to their ellipse; r3d_fog_base
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2026-09-13 00:29:37 +03:00 |
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water.vert
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feat(gl): OpenGL 4.1 and the ludic.render3d renderer
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2026-09-10 03:31:12 +03:00 |