ludic/examples/library/value_direct.ludic
Orkuncakilkaya f5e7fe4245 fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a
program of test blocks got "unknown function rng_range". They are
runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed
call nobody defines, and imported by core.ludic for a game. A bare
value_*/json_* call nothing in the program defines splices the value
tree the way Value.* does. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 04:59:48 +03:00

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# value_direct.ludic — the value tree is spliced when a program calls value_* / json_* itself,
# as a package does, not only when it writes Value.* or Json.*.
#
# Running it prints: {"fish":3} 3
program ValueDirect {
entry {
let o = value_object()
value_put(o, "fish", value_int(3))
print(`{json_encode(o)} {value_as_int(value_get(o, "fish"))}`)
}
}