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ludic
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packages
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ludic.prefs
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Orkuncakilkaya
f516148e46
refactor(packages): 0.R5 - the rest of the lazy starts are defaults - hints' rail (sized by hints_config), lab's CRC table, rpg's crafting / items / inventory / quests / dialog, shooter's weapons, prefs, and npc's and gameplay's empty ensures gone; gameplay's faction table sits beside its state, since a default names only what is declared before it; --tighten over their tests and examples
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 03:07:29 +03:00
..
package.ludic
feat(engine):
#90
atlas-aware Sprite component,
#91
become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
prefs.ludic
refactor(packages): 0.R5 - the rest of the lazy starts are defaults - hints' rail (sized by hints_config), lab's CRC table, rpg's crafting / items / inventory / quests / dialog, shooter's weapons, prefs, and npc's and gameplay's empty ensures gone; gameplay's faction table sits beside its state, since a default names only what is declared before it; --tighten over their tests and examples
2026-09-27 03:07:29 +03:00