ludic/runtime
Orkuncakilkaya f5e7fe4245 fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a
program of test blocks got "unknown function rng_range". They are
runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed
call nobody defines, and imported by core.ludic for a game. A bare
value_*/json_* call nothing in the program defines splices the value
tree the way Value.* does. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 04:59:48 +03:00
..
native fix(runtime): Random.* in any program; value_* called directly brings the value tree 2026-09-25 04:59:48 +03:00
web fix(input): keys are physical positions on every layout; Input.key_label names them 2026-09-15 23:26:53 +03:00