ludic/runtime/native/http.ludic
Orkuncakilkaya 43d5eb5b88 feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on
macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on
Windows (process_win.ll), linked only when a program uses Process.*.

Http.save_to streams a response body into a file (NSURLSession with a run-time delegate
class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report
progress while it is pending. Freeing a pending request cancels it and parks the slot
until the worker has finished.

App.window_hide / App.window_show take the game's window off the screen and back without
closing it; the run goes on while hidden. Docs, examples, tests and a changeset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:32:23 +03:00

356 lines
12 KiB
Text

# ============================================================================
# http.ludic — the Http.* standard library (#6).
#
# A poll-based HTTP/HTTPS client. A request is opened, optionally given headers
# and a body, then sent; each frame the game polls it, and when the reply lands
# it reads the status, body and headers — the frame never blocks (the request
# runs on a background thread in the platform backend, http.ll). TLS is the
# system's, on by default, so an https:// URL just works.
#
# HTTP is explicitly OUT-OF-BAND: it depends on the network and wall clock and
# must never feed the deterministic lockstep/replay simulation — it is for
# scores, config, telemetry and downloads, exactly like Net.* and Time.now. The
# JSON companion the proposal called for already shipped as Json.* (#44); pair
# them: Json.parse(Http.text(h)).
#
# The transport (the http_* intrinsics) is macOS-only for now; the response
# PARSER below (Http.parse and the header lookup) is pure Ludic, so it works on
# any target and is what the test suite exercises without touching the network.
# ============================================================================
# Streaming downloads (Http.save_to): the body goes to a file as it arrives, and
# Http.received / Http.expected report progress while the request is pending. These
# natives live beside the hs_* transport in http.ll / http_win.ll.
extern function hs_save_to(slot: int, path: pointer) -> void = "hs_save_to"
extern function hs_received(slot: int) -> int = "hs_received"
extern function hs_expected(slot: int) -> int = "hs_expected"
extern function hs_cancel(slot: int) -> void = "hs_cancel"
const HTTP_SLOTS: int = 8
var h_ready: bool = false
var h_used: words = null # slot in use
var h_native: words = null # 1 = backed by the platform fetch, 0 = parsed offline
var h_sent: words = null # 1 = dispatched (native)
var h_res: words = null # 1 = a native fetch has been resolved into the fields below
var h_status: words = null # cached HTTP status (0 = network error / unset)
var h_blen: words = null # body length
var h_req: pointers = null # the pending NSURLRequest (native, before send)
var h_body: pointers = null # body bytes (NUL-terminated); owned by the slot
var h_hdr: pointers = null # raw header block (parsed handles only); owned by the slot
var h_save: words = null # 1 = the body streams to a file (Http.save_to)
function http_init() -> void {
if h_ready { return }
h_used = words(HTTP_SLOTS)
h_native = words(HTTP_SLOTS)
h_sent = words(HTTP_SLOTS)
h_res = words(HTTP_SLOTS)
h_status = words(HTTP_SLOTS)
h_blen = words(HTTP_SLOTS)
h_req = bytes(HTTP_SLOTS * 8)
h_body = bytes(HTTP_SLOTS * 8)
h_hdr = bytes(HTTP_SLOTS * 8)
h_save = words(HTTP_SLOTS)
var i = 0
while i < HTTP_SLOTS {
h_used[i] = 0; h_native[i] = 0; h_sent[i] = 0; h_res[i] = 0
h_status[i] = 0; h_blen[i] = 0
h_req[i] = null; h_body[i] = null; h_hdr[i] = null
h_save[i] = 0
i += 1
}
h_ready = true
}
function http_slot_alloc() -> int {
http_init()
var i = 0
while i < HTTP_SLOTS {
if h_used[i] == 0 {
h_used[i] = 1; h_native[i] = 0; h_sent[i] = 0; h_res[i] = 0
h_status[i] = 0; h_blen[i] = 0
h_req[i] = null; h_body[i] = null; h_hdr[i] = null
h_save[i] = 0
return i
}
i += 1
}
return -1
}
function http_valid(h: int) -> bool {
http_init()
if (h < 1) or (h > HTTP_SLOTS) { return false }
return h_used[h - 1] == 1
}
# A native request freed while its worker was still running is parked (h_used 2) rather
# than released, so the worker never writes into a slot a new request has taken. Once the
# worker has finished, the slot's native resources are freed and it is free again.
function http_reap() -> void {
http_init()
var i = 0
while i < HTTP_SLOTS {
if (h_used[i] == 2) and (hs_done(i) != 0) {
hs_free(i)
h_used[i] = 0
}
i += 1
}
}
# ---- length of a NUL-terminated C string -----------------------------------
function http_cstr_len(p: pointer) -> int {
if p == null { return 0 }
var n = 0
while p[n] != 0 { n += 1 }
return n
}
# ---- request construction (native) -----------------------------------------
# Open a request without sending it, so headers / a body can be added first.
function http_open(method: pointer, url: pointer) -> int {
http_reap()
let req = hs_req_new(method, url)
if req == null { return 0 }
let s = http_slot_alloc()
if s < 0 { return 0 }
h_req[s] = req
h_native[s] = 1
return s + 1
}
function http_set_header(h: int, name: pointer, value: pointer) -> void {
if not http_valid(h) { return }
let s = h - 1
if (h_sent[s] == 0) and (h_req[s] != null) { hs_req_header(h_req[s], name, value) }
}
# Attach a body of `len` bytes (use http_body for a NUL-terminated string body).
function http_body_n(h: int, bytes_ptr: pointer, len: int) -> void {
if not http_valid(h) { return }
let s = h - 1
if (h_sent[s] == 0) and (h_req[s] != null) { hs_req_body(h_req[s], bytes_ptr, len) }
}
function http_body(h: int, body: pointer) -> void {
http_body_n(h, body, http_cstr_len(body))
}
# Stream the response body to the file at `path` instead of keeping it in memory. Must be
# called before Http.send. The file is created (or truncated) when the request is sent,
# and written directly - no temporary name - so a failed or cancelled download leaves
# whatever arrived there; the caller picks the name and renames it once the status is
# good. Http.text of such a request is empty (null) and Http.body_len is the bytes written.
function http_save_to(h: int, path: pointer) -> void {
if not http_valid(h) { return }
let s = h - 1
if (h_native[s] == 1) and (h_sent[s] == 0) and (path != null) {
hs_save_to(s, path)
h_save[s] = 1
}
}
# Body bytes received so far. Live while a Http.save_to request is pending; for an
# in-memory request it is 0 until the reply lands, then the body length.
function http_received(h: int) -> int {
if not http_valid(h) { return 0 }
let s = h - 1
if h_native[s] == 0 { return h_blen[s] }
if h_sent[s] == 0 { return 0 }
if h_save[s] == 1 { return hs_received(s) }
if h_res[s] == 1 { return h_blen[s] }
return 0
}
# The body's announced length (Content-Length), or -1 while it is not known. For a
# Http.save_to request it is known as soon as the headers arrive; for an in-memory request
# it is -1 until the reply lands, then the body length.
function http_expected(h: int) -> int {
if not http_valid(h) { return -1 }
let s = h - 1
if h_native[s] == 0 { return h_blen[s] }
if h_sent[s] == 0 { return -1 }
if h_save[s] == 1 { return hs_expected(s) }
if h_res[s] == 1 { return h_blen[s] }
return -1
}
# Dispatch the request onto the background worker.
function http_send_req(h: int) -> void {
if not http_valid(h) { return }
let s = h - 1
if (h_sent[s] == 0) and (h_req[s] != null) {
hs_send(s, h_req[s])
h_sent[s] = 1
}
}
# ---- convenience one-shots -------------------------------------------------
function http_get(url: pointer) -> int {
let h = http_open("GET", url)
if h != 0 { http_send_req(h) }
return h
}
function http_post(url: pointer, body: pointer) -> int {
let h = http_open("POST", url)
if h != 0 { http_body(h, body); http_send_req(h) }
return h
}
function http_request(method: pointer, url: pointer, body: pointer) -> int {
let h = http_open(method, url)
if h == 0 { return 0 }
if http_cstr_len(body) > 0 { http_body(h, body) }
http_send_req(h)
return h
}
# ---- polling + response ----------------------------------------------------
# -1 while pending, 0 on a transport error, else the HTTP status code.
function http_poll(h: int) -> int {
if not http_valid(h) { return 0 }
let s = h - 1
if h_native[s] == 0 { return h_status[s] } # a parsed handle is ready immediately
if h_sent[s] == 0 { return -1 }
if h_res[s] == 1 { return h_status[s] }
if hs_done(s) == 0 { return -1 }
# first time we see it finished: cache the fields off the worker.
h_status[s] = hs_status(s)
h_body[s] = hs_body(s)
h_blen[s] = hs_blen(s)
h_res[s] = 1
return h_status[s]
}
function http_status_of(h: int) -> int {
if not http_valid(h) { return 0 }
return h_status[h - 1]
}
function http_ok(h: int) -> bool {
let st = http_status_of(h)
return (st >= 200) and (st < 300)
}
function http_text(h: int) -> pointer {
if not http_valid(h) { return null }
return h_body[h - 1]
}
function http_body_len(h: int) -> int {
if not http_valid(h) { return 0 }
return h_blen[h - 1]
}
function http_header_of(h: int, name: pointer) -> pointer {
if not http_valid(h) { return null }
let s = h - 1
if h_native[s] == 1 { return hs_header(s, name) }
return http_find_header(h_hdr[s], name)
}
function http_close(h: int) -> void {
if not http_valid(h) { return }
let s = h - 1
if h_native[s] == 1 {
if (h_sent[s] == 1) and (h_res[s] == 0) and (hs_done(s) == 0) {
# still running: stop it, and park the slot until the worker has let go
hs_cancel(s)
h_used[s] = 2
h_req[s] = null; h_body[s] = null; h_hdr[s] = null
return
}
hs_free(s)
}
else {
if h_body[s] != null { free(h_body[s]) }
if h_hdr[s] != null { free(h_hdr[s]) }
}
h_used[s] = 0
h_req[s] = null; h_body[s] = null; h_hdr[s] = null
}
# ---- the pure-Ludic response parser (transport-independent) -----------------
# Copy [a, b) of src into a fresh NUL-terminated buffer.
function http_slice_dup(src: pointer, a: int, b: int) -> pointer {
var n = b - a
if n < 0 { n = 0 }
let out = bytes(n + 1)
var i = 0
while i < n { out[i] = src[a + i]; i += 1 }
out[n] = 0
return out
}
function http_is_digit(c: int) -> bool { return (c >= '0') and (c <= '9') }
function http_lower(c: int) -> int { if (c >= 'A') and (c <= 'Z') { return c + 32 }; return c }
# Parse a raw HTTP/1.1 response (status line + headers + blank line + body) into
# a ready handle. Useful for cached/custom transports and offline tests.
function http_parse(resp: pointer, len: int) -> int {
let s = http_slot_alloc()
if s < 0 { return 0 }
h_native[s] = 0
# status: the token after the first space on the status line.
var i = 0
while (i < len) and (resp[i] != ' ') { i += 1 } # skip "HTTP/1.1"
while (i < len) and (resp[i] == ' ') { i += 1 } # skip the space(s)
var st = 0
while (i < len) and http_is_digit(resp[i]) { st = (st * 10) + (resp[i] - 48); i += 1 }
h_status[s] = st
# header/body split at the first CRLFCRLF.
var split = -1
var j = 0
while (j + 3) < len {
if (resp[j] == '\r') and (resp[j + 1] == '\n') and (resp[j + 2] == '\r') and (resp[j + 3] == '\n') {
split = j
j = len
} else { j += 1 }
}
var hdr_end = split
var body_start = split + 4
if split < 0 { hdr_end = len; body_start = len } # headers only, no body
# header block starts after the status line's CRLF.
var hs = 0
while (hs + 1) < len {
if (resp[hs] == '\r') and (resp[hs + 1] == '\n') { hs += 2; break }
hs += 1
}
if hs > hdr_end { hs = hdr_end }
h_hdr[s] = http_slice_dup(resp, hs, hdr_end)
h_body[s] = http_slice_dup(resp, body_start, len)
h_blen[s] = len - body_start
if h_blen[s] < 0 { h_blen[s] = 0 }
return s + 1
}
# Look up a header value in a raw header block (case-insensitive), returning a
# fresh NUL-terminated copy, or null if absent. Lines are "Name: value\r\n".
function http_find_header(hdr: pointer, name: pointer) -> pointer {
if hdr == null { return null }
let nlen = http_cstr_len(name)
let hlen = http_cstr_len(hdr)
var i = 0
while i < hlen {
# match name at the start of a line, followed by ':'.
var k = 0
while (k < nlen) and ((i + k) < hlen) and (http_lower(hdr[i + k]) == http_lower(name[k])) { k += 1 }
if (k == nlen) and ((i + k) < hlen) and (hdr[i + k] == ':') {
var v = i + k + 1
while (v < hlen) and (hdr[v] == ' ') { v += 1 } # skip spaces after ':'
var e = v
while (e < hlen) and (hdr[e] != '\r') and (hdr[e] != '\n') { e += 1 }
return http_slice_dup(hdr, v, e)
}
# advance to the next line.
while (i < hlen) and (hdr[i] != '\n') { i += 1 }
i += 1
}
return null
}